Ace of Spades

Ace of Spades

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Let`s make our Ace of Spades!
TIME UNTIL THE TEST -> voxcake.com
TO SUPPORT JOIN US -> steamcommunity.com/groups/VoxCake
Hey everyone!

I am a fan of Ace of Spades, I've played this game since 2013 and now my hobby is programming. So I thought about "Remaking" Ace of Spades. I want to remake it here because I would make it for the old AOS community. By a fan, for the fans!

Currently the project isn't open-source. (but it will on release).

Building Showcase:
https://www.youtube.com/watch?v=aodxcxGGXGg
https://www.youtube.com/watch?v=47Vpn7ydeK0

Gratitudes
Thanks to CrazyBooze for the Translation https://steamcommunity.com/id/leggomygodderneggogotdangit/

P.S.
This page will be edited. If there are any questions you may have then send me an e-mail at svirid@voxcake.com

Special message to Jagex
Jagex, please, don't delete this post, Just like you've deleted Ace of Spades from store :)
The reason? Well, The current players payed 10$ for this game. (PAY ATTENTION, YOU SOLD US THIS GAME FOR EVER, NOT FOR 5 YEARS!), And they would to continue to play this game. Dont rob us of this game, Thank you for attention Jagex!

https://steamcommunity.com/groups/VoxCake#announcements/detail/1754619776312089116

Have a good day, guys!
Last edited by ГЛОРБО БОЙ; May 15, 2019 @ 2:45pm
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Showing 166-180 of 390 comments
hate i guess Jul 3, 2018 @ 7:31am 
Originally posted by + S A M E:
Originally posted by + L E G I O N:
i have third eye allowing me to look everywhere i want
I LOVE U BBC
love u too kuce
Casual909 Jul 3, 2018 @ 12:57pm 
I'm a programmer too, got some experience with unity and C#. Let me know if you are interested :-)
Snoopkirby Jul 3, 2018 @ 2:13pm 
Originally posted by Casual909:
I'm a programmer too, got some experience with unity and C#. Let me know if you are interested :-)
Do not use unity, it's the worst and jagex's sequel to aos(they named it block n load, look it up on steam) is suffering from it now.
Originally posted by Snoopraffe:
Originally posted by Casual909:
I'm a programmer too, got some experience with unity and C#. Let me know if you are interested :-)
Do not use unity, it's the worst and jagex's sequel to aos(they named it block n load, look it up on steam) is suffering from it now.
And Block n Load maked on Unity xD.
Also has a qestion, if Unity the worst, whot is the best? And why most of developers use it? And why their games placed in top of Steam? Hmmmm...
Last edited by ГЛОРБО БОЙ; Jul 3, 2018 @ 3:20pm
Snoopkirby Jul 3, 2018 @ 9:49pm 
Originally posted by C.B.T Koi:
Originally posted by Snoopraffe:
Do not use unity, it's the worst and jagex's sequel to aos(they named it block n load, look it up on steam) is suffering from it now.
And Block n Load maked on Unity xD.
Also has a qestion, if Unity the worst, whot is the best? And why most of developers use it? And why their games placed in top of Steam? Hmmmm...
i don't know what is the best but it is certainly not unity, block n load has ♥♥♥♥ physics(like most games made with Unity, try to play yooka-laylee it was made with unity too and the physics are very bad too https://www.youtube.com/watch?v=x5ChFEoi_Bg ) and the worst collisions i have ever seen in a video game(yes i'm serious). The game(block n load) ran very slow and still runs slow after they multithreaded the game.
If developers use it, it's because it is easier and probably cheaper but it usually results in a lower quality product.
DEBUG.EXE Jul 3, 2018 @ 11:50pm 
Unity's widely-used because it does a lot for you For Free™ - you've got rendering and physics in there. Thing is though, it's not free, there's a cost, and that cost is that you often can't optimise it for a lot of use cases, e.g. voxel engines.

If you can somehow write a custom voxel renderer and custom collision against voxel volumes then you may get somewhere.

But you've also got to deal with online multiplayer and all the Fun™ that comes out of trying to sync *that*.

The question is this: Are you using notably more than the things I mentioned which will require a lot of custom stuff in order to get them working in Unity? If not, you should roll your own engine.
Originally posted by Snoopraffe:
Originally posted by C.B.T Koi:
And Block n Load maked on Unity xD.
Also has a qestion, if Unity the worst, whot is the best? And why most of developers use it? And why their games placed in top of Steam? Hmmmm...
i don't know what is the best but it is certainly not unity, block n load has ♥♥♥♥ physics(like most games made with Unity, try to play yooka-laylee it was made with unity too and the physics are very bad too https://www.youtube.com/watch?v=x5ChFEoi_Bg ) and the worst collisions i have ever seen in a video game(yes i'm serious). The game(block n load) ran very slow and still runs slow after they multithreaded the game.
If developers use it, it's because it is easier and probably cheaper but it usually results in a lower quality product.
World of Tanks Blitz, CupHead, Rust, Deus Ex, Paladins, HearthStone: HoW, TES: Legends are bad games ??? :O
All the biggest companys use unity, and if u are not programmer, dont know how the games work u shouldnt talk about Unity or some other game engine is bad just cuz u think that.
Last edited by ГЛОРБО БОЙ; Jul 4, 2018 @ 3:01am
Originally posted by Hi.:
Unity's widely-used because it does a lot for you For Free™ - you've got rendering and physics in there. Thing is though, it's not free, there's a cost, and that cost is that you often can't optimise it for a lot of use cases, e.g. voxel engines.

If you can somehow write a custom voxel renderer and custom collision against voxel volumes then you may get somewhere.

But you've also got to deal with online multiplayer and all the Fun™ that comes out of trying to sync *that*.

The question is this: Are you using notably more than the things I mentioned which will require a lot of custom stuff in order to get them working in Unity? If not, you should roll your own engine.
Well, u should use unity to understand how all this things work, if not, just dont talk about it.
Snoopkirby Jul 4, 2018 @ 4:05am 
Originally posted by C.B.T Koi:
Originally posted by Snoopraffe:
i don't know what is the best but it is certainly not unity, block n load has ♥♥♥♥ physics(like most games made with Unity, try to play yooka-laylee it was made with unity too and the physics are very bad too https://www.youtube.com/watch?v=x5ChFEoi_Bg ) and the worst collisions i have ever seen in a video game(yes i'm serious). The game(block n load) ran very slow and still runs slow after they multithreaded the game.
If developers use it, it's because it is easier and probably cheaper but it usually results in a lower quality product.
World of Tanks Blitz, CupHead, Rust, Deus Ex, Paladins, HearthStone: HoW, TES: Legends are bad games ??? :O
All the biggest companys use unity, and if u are not programmer, dont know how the games work u shouldnt talk about Unity or some other game engine is bad just cuz u think that.
Deus Ex does not run on unity, unless you are talking about the infamous Deus Ex the fall which is by far the worst game in the series according to metacritic.(or maybe you were talking about Deus Ex GO, which is mostly fine because it's a mobile puzzle game...)
And excluding the mobile Deus Ex games; two of the games you mentioned are free to play card games, two are free to play shooters, one is a grind-filled survival game and Cuphead is a 2D platformer that certainly doesn't have or need complex 3D physics. So yes most of them are bad.
Unity is simply not good for games that have over tens of thousands of voxels. and none of the games you mentioned have any sort of complex AI and phyics or voxels.
Last edited by Snoopkirby; Jul 4, 2018 @ 4:05am
Okay, how about 1073741824 voxels? Hmm, lets make a test.
Snoopkirby Jul 4, 2018 @ 8:06am 
Originally posted by C.B.T Koi:
Okay, how about 1073741824 voxels? Hmm, lets make a test.
You're about to make an empty test scene, don't take it personally but it is not a valid benchmark because there is absolutely no game logic, no physics, no networking, no players. because all it will do is render textureless 3D cubes one after another.
Test1: http://prntscr.com/k2hx8d 200 fps.
Test2: http://prntscr.com/k2i7q7 200 fps. map size compare to the original aos map
1073741824 voxels: http://prntscr.com/k2iaa9 150fps. But whot if i make a bigger chunk size?
1073741824 voxels with bigger chunk size: http://prntscr.com/k2ic0t 300 fps :) (1024x1024x1024 world size) i think thats enough, cuz aos use 512x64x512 map size.


And of course, i can make perlin noise to generate more "realistic" terrain for map.
Deus Ex proofs: http://prntscr.com/k2i3x3
Ace of Spades has a textures.
Okay, wait around 1 hrs, and i show same result with physics and random terrain ;)
Can tell u right now whot perfomance will be better, cuz gpu love big data of vertecis and polygons.
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