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I doubt it would have more KW, and plus, even if it did, it would only be a very small increase. Nothing noticable at all.
Yes, because the masonry table is more sophisticated and not just a sharp rock. The idea of a crude workbench is that it produces "crude" objects. In order to get better quality you have to have real tools and not just some sharp, hard rock.
Its the differance between finding a sharp rock and knapping a rock to have a proper tool.
I understand what you mean, but if that is the case, wouldn't it be the same with planks?
You can make planks at a crude workshop (sorry, currently have no save with one) last i checked. And you can perfectly carv and cut wood with sharp rocks. I used to do it, for fun, while walking my dog, if i forgot to bring a knife.
Some people also deconstruct the crude workbench after the later workshops are created. So that's one reason why chisel can show up at both places.
But after you find lots of stone, stone is more readily available, so making chairs and tables, as well as using the spot at the stonemason to make a chisel, may work out better than using the wood, which still has many more uses as your kingdom is building up.
The Crude Workbench takes two raw stone and turns them into a chisel. The Stonemason takes one block and turns it into a chisel. My masonry shops are underground next to each other and the raw stone, my crude workbench is on the surface. Even with the step of processing the raw stone into a block, the Stonemason will have finished the job before the Crude Workbench has fetched the second raw stone.
I think that it is planned that eventually, tool and furniture quality will have an impact on the efficiency of workshops and that the Crude Workbench will have limits on maximum quality.
Ah, I never noticed it takes 2 raw stone. Since that is the case I can understand that it takes 2 raw and 1 block. Really, all this was because I made the silly mistake of making a Stone crafter rather than a Stone Cutter and never realized it until further down the road. And because it queued making the chisel in the Stone Mason, I never got that chisel that I needed since I couldn't produce cut stone. Really it is just a mistake on my end.
What you are saying about choosing a higher quality chisel over a low quality chisel would be nice, but I feel it would take quite a while to implement. Another idea would be to make sawblades out of metal or stone, and metal being much faster than stone. As I did mention before, it would take quite a while to implement, but an idea I have is that there is a tab for each workbench which has "Contents" which shows the contents of the workbench or furniture. A sawmill would show "Pine Chair", "Pine Workbench" and "Granite Sawblade", and if you choose so, you can replace an individual item, so you can replace the pine stuff with birch. Same with furniture like beds where you can replace the cotton mattress with the wool equivalent.
You can already see what materials have been used. The graphic changes depending on what you put into it. For example, later in my kingdom i usually start using colors and such in my buildings, which is also when i start using Tables and chairs and the like of the color i want in the room, to color them appropriately.
And you can, albit clumsy, already select what goes into your workbench once you deconstructed it. Its not much different from your suggested change.
However yours would of course keep possible build orders and the like.