Gnomoria

Gnomoria

Crafting a Chisel
I just noticed that you can craft a Chisel on the Crude work bench using a raw piece of stone, but you need to cut it before you make it to make the chisel on the Stone mason.

Since I just started a new world, I accidentally made a Stone Carver instead of a Stone Cutter, Oh right, I can just disassemble the table and make it into what I need.

But as my point above is, you can use raw stone at a crude bench, and you need a cut stone at the masonry table.
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Showing 1-9 of 9 comments
Douglas Rattmann Sep 11, 2013 @ 7:21pm 
Originally posted by 404 - Name Not Found:
I just noticed that you can craft a Chisel on the Crude work bench using a raw piece of stone, but you need to cut it before you make it to make the chisel on the Stone mason.

Since I just started a new world, I accidentally made a Stone Carver instead of a Stone Cutter, Oh right, I can just disassemble the table and make it into what I need.

But as my point above is, you can use raw stone at a crude bench, and you need a cut stone at the masonry table.
mmmm, just a bad thing, but its most likey to have more KW.
Originally posted by Boo Boo The DOOM3 Bear:
mmmm, just a bad thing, but its most likey to have more KW.

I doubt it would have more KW, and plus, even if it did, it would only be a very small increase. Nothing noticable at all.
Ishan451 Sep 11, 2013 @ 7:40pm 
Originally posted by 404 - Name Not Found:
But as my point above is, you can use raw stone at a crude bench, and you need a cut stone at the masonry table.

Yes, because the masonry table is more sophisticated and not just a sharp rock. The idea of a crude workbench is that it produces "crude" objects. In order to get better quality you have to have real tools and not just some sharp, hard rock.

Its the differance between finding a sharp rock and knapping a rock to have a proper tool.
Originally posted by Ishan451:
Yes, because the masonry table is more sophisticated and not just a sharp rock. The idea of a crude workbench is that it produces "crude" objects. In order to get better quality you have to have real tools and not just some sharp, hard rock.

Its the differance between finding a sharp rock and knapping a rock to have a proper tool.

I understand what you mean, but if that is the case, wouldn't it be the same with planks?

Last edited by 404 - Name Not Found; Sep 11, 2013 @ 7:46pm
Ishan451 Sep 11, 2013 @ 7:51pm 
Originally posted by 404 - Name Not Found:
I understand what you mean, but if that is the case, wouldn't it be the same with planks?

You can make planks at a crude workshop (sorry, currently have no save with one) last i checked. And you can perfectly carv and cut wood with sharp rocks. I used to do it, for fun, while walking my dog, if i forgot to bring a knife.
kevinshow Sep 12, 2013 @ 9:42am 
I haven't checked worth points but the idea of how you might want to use your resources is that the first one can come from a crude workbench, same for carpenters making chairs and tables.

Some people also deconstruct the crude workbench after the later workshops are created. So that's one reason why chisel can show up at both places.

But after you find lots of stone, stone is more readily available, so making chairs and tables, as well as using the spot at the stonemason to make a chisel, may work out better than using the wood, which still has many more uses as your kingdom is building up.

Tarot1970 Sep 12, 2013 @ 10:30am 
Tasks are performed slower at the Crude Workbench than at the other workshops. The Sawmill is noticeably quicker at making planks.

The Crude Workbench takes two raw stone and turns them into a chisel. The Stonemason takes one block and turns it into a chisel. My masonry shops are underground next to each other and the raw stone, my crude workbench is on the surface. Even with the step of processing the raw stone into a block, the Stonemason will have finished the job before the Crude Workbench has fetched the second raw stone.

I think that it is planned that eventually, tool and furniture quality will have an impact on the efficiency of workshops and that the Crude Workbench will have limits on maximum quality.
Originally posted by Tarot1970:
Tasks are performed slower at the Crude Workbench than at the other workshops. The Sawmill is noticeably quicker at making planks.

The Crude Workbench takes two raw stone and turns them into a chisel. The Stonemason takes one block and turns it into a chisel. My masonry shops are underground next to each other and the raw stone, my crude workbench is on the surface. Even with the step of processing the raw stone into a block, the Stonemason will have finished the job before the Crude Workbench has fetched the second raw stone.

I think that it is planned that eventually, tool and furniture quality will have an impact on the efficiency of workshops and that the Crude Workbench will have limits on maximum quality.

Ah, I never noticed it takes 2 raw stone. Since that is the case I can understand that it takes 2 raw and 1 block. Really, all this was because I made the silly mistake of making a Stone crafter rather than a Stone Cutter and never realized it until further down the road. And because it queued making the chisel in the Stone Mason, I never got that chisel that I needed since I couldn't produce cut stone. Really it is just a mistake on my end.

What you are saying about choosing a higher quality chisel over a low quality chisel would be nice, but I feel it would take quite a while to implement. Another idea would be to make sawblades out of metal or stone, and metal being much faster than stone. As I did mention before, it would take quite a while to implement, but an idea I have is that there is a tab for each workbench which has "Contents" which shows the contents of the workbench or furniture. A sawmill would show "Pine Chair", "Pine Workbench" and "Granite Sawblade", and if you choose so, you can replace an individual item, so you can replace the pine stuff with birch. Same with furniture like beds where you can replace the cotton mattress with the wool equivalent.
Ishan451 Sep 12, 2013 @ 1:40pm 
Originally posted by 404 - Name Not Found:
but an idea I have is that there is a tab for each workbench which has "Contents" which shows the contents of the workbench or furniture. A sawmill would show "Pine Chair", "Pine Workbench" and "Granite Sawblade", and if you choose so, you can replace an individual item, so you can replace the pine stuff with birch.

You can already see what materials have been used. The graphic changes depending on what you put into it. For example, later in my kingdom i usually start using colors and such in my buildings, which is also when i start using Tables and chairs and the like of the color i want in the room, to color them appropriately.

And you can, albit clumsy, already select what goes into your workbench once you deconstructed it. Its not much different from your suggested change.

However yours would of course keep possible build orders and the like.
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Date Posted: Sep 11, 2013 @ 6:38pm
Posts: 9