Gnomoria

Gnomoria

LeoSiegfried Sep 1, 2013 @ 11:00pm
Got loads of worn copper help that my gnomes wont equip
any wat to reforge them or get them to wear it
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Showing 1-11 of 11 comments
Canidium Sep 2, 2013 @ 12:38am 
I can't really confirm this, but it's my guess that you can recycle worn metal gear/equipment with the "Smelter" workshop. I haven't really made it far enough yet to actually have worn stuff, but I did build a Smelter. And it seems it can smelt worn gear.
rahnauld Sep 2, 2013 @ 3:38am 
The worn gear is too worn to wear. It can only be smelted. The smelter will give you metal slivers which you can forge into bars when you have enough slivers.
SlapHappy Sep 2, 2013 @ 5:40am 
they made it so that gnomes cant wear any of the gear the enemies drop as it became too easy to obtain gear this way. It is possible to smelt down all of the crap in smelter workshop as said before, but it does cost you coal to smelt it, a single item gives you a single sliver and you need 10 slivers (if i remember right) to make a bar.
So if you got more than enough coal you can smelt it down, otherwise just sell it off to the merchants. (smelting worn equipment, if you have them, seems to be a bit more effective than prospecting at the beginning since prospecting gives you random slivers per 10 soil/ore and needs more time)
LeoSiegfried Sep 2, 2013 @ 7:57am 
thanks didnt know about this mechanic thanks for the info will make crafting easier for me
Tarot1970 Sep 2, 2013 @ 8:03am 
As soon as I build a Smelter, I go through all the 'worn' items and tick 'repeat.'
LeoSiegfried Sep 2, 2013 @ 8:11am 
what do i do with these silvers
Tarot1970 Sep 2, 2013 @ 8:17am 
In the Forge, there are two jobs for making bars. One is made by taking two ore -> one bar. The other is made by taking ten (I think) slivers -> one bar. I generally set both of these jobs to 'repeat' as well.
Last edited by Tarot1970; Sep 2, 2013 @ 8:17am
Warlord Zhugrim Sep 2, 2013 @ 2:41pm 
Like Tarot said. worn items----> slivers ------> bars

However. It's usually inefficient and less cost effective to actually use these slivers and should only be done if you are out of the ore to make your desired bars. It can take up to 5 pieces of coal just to get a single bar....

i usually sell all my worn gear until iron. My gnomes are better used forging ore into bars than scrapping metals. Multiple forges are your friend!

But this can get outa hand.... anyone need 600 copper bars?
Tarot1970 Sep 2, 2013 @ 3:11pm 
I'm generally trying to waste value in order to control KW. I give merchants stuff for free.

I have plentiful groves with hundreds of logs. I throw them in the Furnace and turn them into (char)coal.

What is more important to me is letting gnomes practice their skills so that they will improve. I don't think that it is implemented yet, but I know that the plan is to have Smelting recover more metal with increased skill. At the least, they currently work much more quickly with increased skill (which also means that they will work at the Furnace more quickly when coal is needed). Might as well do the practice on copper, and sell some statues to merchants.

I will also set my weaponsmithy and armoury to autoproduce copper items and then immediately smelt the results, so that when I do start making steel armour, it isn't all of poor quality. (Weapons aren't as important as they become Legendary as they are used.)
BaleFire77 Sep 11, 2013 @ 12:28am 
practicing your skills is good! and yes, turning a log into a (char)coal at the furnace increases your smelting skill
kevinshow Sep 11, 2013 @ 8:17am 
I have my groves set up so basically wood (and therefore coal) become a renewable resource that I can blow through. As the seasons progress, I also need less wood for wood products since I start getting to a satisfactory level on things like crates, beds, work benches, etc. so they basically become used for coal mainly.

And although some tips suggest to use pine for the coal, but I figure with enough birch groves to keep the kingdom going, I can just focus on one kind of wood, and do not harvest pine, apple, or orange logs.

I find the prospecting skill to be fun, but I also set it with very low priority. Basically, if the gnome with Prospecting skill has absolutely nothing else he can do, then he'll go to that work bench. Or as the scheduling algorithm may be, he might got there to do 1 task, then go back to other higher priority work.

Last edited by kevinshow; Sep 11, 2013 @ 9:18am
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Date Posted: Sep 1, 2013 @ 11:00pm
Posts: 11