Gnomoria

Gnomoria

Imperialus Mar 26, 2013 @ 9:02pm
Moving crates and barrels
So I'm pretty good (some might say a touch OCD) with moving my finished products out of my workshops to increase productivity but one thing I can't seem to move are the storage containers. Even if I have a stockpile dedicated to holding nothing but furniture they still stay put. I like being able to pre-build my crates and the like so I can use pine rather than birch but it means that I always have up to a half dozen crates and barrels cluttering up my workshops waiting to be placed.

Does anyone know if it is possible to set a stockpile to store them? If so, what box do I need to tick to do so?
Last edited by Imperialus; Mar 26, 2013 @ 9:03pm
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SilverStar Mar 26, 2013 @ 9:10pm 
those items actually ARE stockpile items. You place (build) them, into a stockpile, and they will be moved there. Then you can delete the stockpile after. You don't even need to dedicate the particular stockpile zone to anything. And then, when the market gnomes come along, sell off the ones you don't want.
Ethonal Mar 27, 2013 @ 1:05am 
just to extend on what silver said, you dont need to delete the stockpile when you want move them out, you can select "deconstuct" (the builder must cerment them down or something ha) and select the create/barrels that you want to be free'ed up
and i agree pine makes the best creates but i think for the rest of the funature apple wood looks nicer
Rona Mar 27, 2013 @ 5:51am 
Didn't notice this. Thanks!
Somazi Sep 5, 2013 @ 9:07am 
Ok, I came in here wanting to learn how to move a crate, barrel or bag out of one storage area to another.

It seems that these objects have two states: sitting there not actively used, and actively used and placed (build) in designated storage.

If the storage object (barrel, bag, crate) hasn't yet been placed/utilized then you "build" them to place them in a storage designated area. If you then need to stop using a barrel, bag or crate you deconstruct it. It won't move anywhere, it just now isn't actively used for storage. You can then "build" that particular storage object someplace else. Thus moving it.
kevinshow Sep 5, 2013 @ 10:21am 
The way I get around that is to have another workshop. By this time, you probably have plenty of resources to make another 1 or 2 wood workshops. Space might be an issue in your current level's layout but either dig down or build up.

Leave one of them with the extra barrels and crates, and tick off the option for "auto-generation" of new tasks. For example, "Craft to 8" for both, using pine. A gnome will come there and always make 8 of each as soon as it falls below 8 (and when he gets around to it based on his current job queue). You may even want to lower the priority but I haven't had too much trouble with this since the gnome just makes 8 and then leaves.

In the other one, leave that as your typical workshop where you can manually select to make more things or allow auto-generation.

Now, your operating workshop will not be filled with 16 objects already, leaving only space for 4 new items that need to get cleared fast and a pretty low efficiency. Instead, it can start with 20 new spaces at 100% efficiency.





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Date Posted: Mar 26, 2013 @ 9:02pm
Posts: 5