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and i agree pine makes the best creates but i think for the rest of the funature apple wood looks nicer
It seems that these objects have two states: sitting there not actively used, and actively used and placed (build) in designated storage.
If the storage object (barrel, bag, crate) hasn't yet been placed/utilized then you "build" them to place them in a storage designated area. If you then need to stop using a barrel, bag or crate you deconstruct it. It won't move anywhere, it just now isn't actively used for storage. You can then "build" that particular storage object someplace else. Thus moving it.
Leave one of them with the extra barrels and crates, and tick off the option for "auto-generation" of new tasks. For example, "Craft to 8" for both, using pine. A gnome will come there and always make 8 of each as soon as it falls below 8 (and when he gets around to it based on his current job queue). You may even want to lower the priority but I haven't had too much trouble with this since the gnome just makes 8 and then leaves.
In the other one, leave that as your typical workshop where you can manually select to make more things or allow auto-generation.
Now, your operating workshop will not be filled with 16 objects already, leaving only space for 4 new items that need to get cleared fast and a pretty low efficiency. Instead, it can start with 20 new spaces at 100% efficiency.