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EDIT: Credit = WarPigeon
Picture it like this:
Someone writes an amazing Book. You think it is the greatest story ever told. It is full of spelling and grammar errors. These things turn away some people you really think would love this story.
You wait for awhile and nothing for these people ever comes out.
So, you go and correct the spelling and grammar errors and now the story is available to more people, without sacrificing any of the details of the story.
This is why games like Gnomoria and Towns are doing what they are doing. Dwarf Fortress will not be altered to be accessible to people that expect a more modern and useable interface.
Dwarf Fortress could exist with ALL of its detail without requiring its current UI and graphics.
In fact, some people stated that graphics can offer a higher level of information quickly processed by vision than can be provided by different color ASCII characters. This includes when using a tileset, because, the tileset is still only those same ASCII colored characters with a different appearance. So, the level of information remains tied to that...
I remember one person saying, they found it hard to be immersed in Dwarf Fortress when their biggest threat was an Ampersand. :) I thought that was amusing.
I should add.... I REALLY like Dwarf Fortress. I started playing it in March of 2010. I didn't play it for over a year, and decided to go back and play it again. I discovered the painful truth that I had to relearn almost everything over again because, the interface is not intuitive at all. My wife encountered the same thing.
We tried Gnomoria and it offered a similar experience, but we could play it immediately.
It is not dumbed down, it is not a carbon copy, it is an EVOLUTION.
User Interfaces evolved. Graphics evolved.
ToadyOne chose not to use either of these evolutionary stages. That is his right and he DID make an incredible game. It is just not made for most people to play. It has nothing to do with its complexity. It is a horribly designed user interface. That is #1 problem. Some people that is the only problem they see. Some people the #2 problem is the graphics, though this does not matter as much to some people.
If they added a UI and basically merged what stonesense did for Dwarf Fortress into Dwarf Fortress then there is a good chance Gnomoria and Towns would not exist. Their authors would be happily playing Dwarf Fortress.
When you make a cool and deep game the inevitably some of your players will end up being game developers. I read forums where many people were offering to help ToadyOne. The help was refused with the exception of the conversion to SDL which primarily was only used to facilitate tiles better, to allow window resizing during play (by dragging corner), and I believe some mouse area selection (doesn't work great).
So, as these Developers are playing the game their going to be saying "Wouldn't it be cool if?" to themselves. I am a developer. I do this for EVERY game.
From there it leads to a developer usually making something that as a lot of those What IFs.
For Dwarf Fortress.... it often came down to "Imagine this game with graphics, it's level of detail is amazing... it'd be incredibly popular!", "Imagine this game if it allowed you to use a mouse for most of the commands!".....
Those two things ALONE are all Dwarf Fortress needed to be HUGE!!!!
People like Notch would not have felt the need to try to make a graphical version. So, thanks to ToadyOne sticking to his guns we do have "Minecraft". It may not have existed if ToadyOne had not insisted on not doing GUI and graphics.
Another person in the deleted thread suggested calling the new genre "Block Porn" :)
That was another amusing statement I remembered.
I tried DF for the first time yesterday and really wanted to love it but, like you stated, the interface is really for the passionate DF hobbyist which is fantastic but not for me. I have mild A.D.D. and find it difficult to stay tied to a game for an extended period of time unless it really caters to a change of scenery AND an approachable learning curve. I would say Gnomoria is a bit more approachable than Towns at this point in development but both games have improved on the DF model in terms of interface.
Bottom line is, if DF is your thing play DF, I'm glad that you have the patience to deal with the interface but look at the games that are coming out and find the ones you are interested in supporting. A lot of the Indie developers are putting out games that you WILL get your moneys worth out of (most of them range from $5-$20) and you help to support the future of the PC platform for gaming. I try to break down the minimum dollar per hour of my software purchases and in most cases if i can get at LEAST $2 per hour of entertainment out of a title I'm pretty happy. I can honestly say I've spent $50-$60 dollars on enough games that were garbage AND less then 10 hours of gameplay that I am happy to support these indie developers, even if they are improving on existing games.
Peace.
Also, nice post man. That's a lot of opinions to recall from memory.
It really is about people that are fans worried this will take from Dwarf Fortress. It may actually convince some people to try Dwarf Fortress.
I played the hell out of Dwarf Fortress for many months from 2010 - 2011. I didn't play it all in 2012. I went back a few weeks ago, because I wanted to try it out some more even though the adventure mode ToadyOne has been focusing on is not of interest to me. I found out that everything I learned in the past (almost everything) I had to relearn because, the menus are NOT intuitive by any means. It is only through playing a lot that you memorize them. Until you memorize them you have to hunt and peck to try and figure out what is where. It is a very poorly designed interface. You can learn it, and master it, and if you do then Dwarf Fortress is absolutely amazing. The question is that if it is such a well designed game should it FORCE its players to use something so poorly designed in order to play it?
I had many funny stories in Dwarf Fortress. I missed playing it.
Gnomoria while nowhere near as deep as Dwarf Fortress already has the core gameplay down, and easy to pick up. It is already starting to add depth, and it is already doing things that Dwarf Fortress did not do. So, is it basically an evolution of Dwarf Fortress? Yes.
It is also still in development and MANY years behind Dwarf Fortress. I will say its developer seems to be developing a bit faster than Dwarf Fortress now. After a few years though he might slow down too.
I think Dwarf Fortress is probably the deepest and most detailed game I have ever played. If the interface were better the rest of the world could love it to.
If the fanboys want us to skip Gnomoria and play Dwarf Fortress then they better convince ToadyOne (Tarn) to give us a decent GUI interface to replace the crazy menus.... that'd be a good step. It'd then be a great step to merge Stonesense into the official game rather than having to use DFHack to hack into the exe.
look back to when Doom set the stage for FPS games. FPS games following Doom's footsteps were called "Doom Clones." Eventually the industry accepted that this is it's own kind of game and thus FPS as a genre emerged.
And frankly... the genre of these sort of city building "God-games" has been around since Dungeon Keeper, not Dwarf Fortress. Gamers need to stop dung flinging in forums and just be happy that we're seeing so much great creativity and innovation in the game industry.
Imagine a game industry where someone could patent a type of game. "I am EA and I make battlefield, nobody else can make games in a modern time period that involve guns!"
I'm glad I do not live in that alternate universe...
Gnomoria allows soldiers to have various perks, which can (sometimes drastically) change that individual soldier's role or performance in combat. Dwarf Fortress, last I checked, has nothing of the sort.
Gnomoria requires devices and their component parts to be researched before they can be produced; in other words, your settlers do not start with the knowledge of, for example, how to construct a windmill. Dwarf Fortress, as I recall, has no such requirement, and allows you to construct any device as soon as you have the materials and a capable dwarf.
Gnomoria has power requirements for devices, physical transmission systems for power (currently consisting of axles, with gearboxes allowing a curve in the system), and requires levers and other switches to be connected to this power transmission so that they can disable or enable it. By contrast, Dwarf Fortress has no power requirements, and treats switches as if they were connected with their devices through WiFi (i.e., no physical connection is required).
Gnomoria provides difficulty customization options at the start of each world, allowing the user to tweak the depth and rarity of ores, and the number, type, and frequency of enemies. Dwarf Fortress allows users to pick their starting location on a large world map (with the location greatly affecting both resources and enemies), and allows users to mod the creature files to adjust the strength of individual types of enemies -- but does not allow a "peaceful" playthrough.
Dwarf Fortress has large populations of unique-yet-disposable dwarves; it is not uncommon for fortress populations to break well into the hundreds for a "healthy" fort, with death and immigration both being common occurrences. Gnomoria, on the other hand, focuses on a smaller population: deaths are (usually) rare, but can be devastating to a fortress, and until recently the population wasn't even able to get much larger than 50. The individual gnomes might have less personality and distinguishing characteristics than D.F.'s dwarves, but they end up feeling more important and less easily-replaced.
Yes. There's been plenty of people, both on the Gnomoria forums and on Bay 12 Games forums (the Dwarf Fortress official forums), who have said that they have played and enjoyed both games. Liking or disliking one is no barrier to enjoying the other, unless you choose to make it be a barrier.
If you like one game, you'll almost certainly like the core elements that both games share. Each game, however, does things a bit differently, and has a different feel overall. Dwarf Fortress, however, is much less accessible than Gnomoria... if you can get past that, it can be great fun, though.
SEAL OF INFINITE REPEATEDNESS
AND DISASTEROUS TROLL FEEDING
PLEASE PROCEED TO RESERVATIONS
in short DONT ANSWER
NEVER ANSWER
TO THOSE THREADS
STOP FEEDING
It's now called a Game Genre.
DF, Gnomoria, Towns! and a few others currently on Kickstarter are just the same. It is now a Game Genre.
15 years ago I was playing Nethack and I also had a brief look at Dwarf Fortress. But I don't really enjoy ASCII display in 8 bits colours anymore.