Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-Fully loaded 32/32 ammo pouch with bronze bullets.
At a guard station? What do you mean by this? Plus I really dislike the idea of setting manual attack orders, since the path they are passing by is technically outside the fortress. They are being dropped in that corridor from above, when a leading enemy triggers a pressure plate and opens hatches along the whole corridor behind him. So the idea is that they would often have to walk there several times past.
However if I would order them to attack they sometimes would run after the enemies as they get out of sight and walk outside past the protection of my proper military.
If that will work it will be some very strange bug....
Try to place them closer.
I had them placed closer to begin with and had the exact same behaviour. It is not a range problem but the problem is that they are scared and are running. I even removed their training designation and made them attack them on open field where my other squads were engaging in combat with them. At first theiy obeyed the attack order (but only after removing them from training) but as soon as they got within sight range they ran off scared again.