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you cannot make trees grow faster. you just need to plant more so you arent always cutting down the same trees.
Set your woodcutters to do horticulture instead of using the default where the farmers do it, since they're already standing on the right spot when they cut a tree down it saves a fair bit of gnomepower (it'll require a rebalancing of the ratio of woodcutters to farmers).
The most common reason for struggling to get enough lumber is smelting too many worn armour pieces/weapons. It's 10 wood (which takes 30 actions to clip/cut/plant), plus the time to convert it into coal, plus a heap of carting... to make one single bar. Unless you have a massive excess of wood you're usually better off selling the worn equipment.
With mants spawning now based on food levels, its a risk to use fruit trees for wood now.
Fruit trees aren't any more of a risk than yaks are (oh no, extra drink... panic!). It's a significant free bonus that would require total incompetent bone-headedness to be a mant risk.
You'll get a feel for how much you need to plant, but for my play style, I usually had about 300 tiles of the same trees, set up in 3 10x10 areas. 2 of them are the ones that I cut down totally for wood, and 1 of them is the one I just take clippings from. These clippings will be planted as new trees. In other words, it is a 2:1 ratio of groves being cut down and groves supplying the cuttings. This may not be the best ratio but so far at least with current growth times, it supplies plenty for the kingdom.
As the gnomes get faster at working, I may not actually need all this but I leave it as is because I can still trade extra clippings and logs.
Whenever I did have a shortage and the trees weren't mature yet, I would have to venture into the wild and collect some. However, this was usually only in the early game After a few seasons, this shouldn't be too much trouble anymore, because the wood grown by the gnomes should be able to suffice for the kingdom's needs.