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http://i.imgur.com/1PwEqA8.png
The 10x10 unmined squares will usually let you reveal any goodies hiding within, since most veins will touch at least one edge. The opened areas in that pic, for example, were where I had at least one piece of ore on the corner, so I stripped the whole area out.
Of course this doesn't work very well if you end up with giant caves at -50 and below, so for that I'd recommend just double-checking for ramps and putting more torches than you think you need to make sure there's no dark edges in any corners. Even just a tiny corner of darkness could be enough.
Edit: And actually that screenshot makes me realise I have a dark spot on that floor. |8
By 'I saw them spawn' I mean I had gnomes constantly going through to mine or place torches. After I sent some down to clean up the area while I watched the level. Boom! Golem spawned 6 to the left and down two from the torch. My gnomes didn't even spot him because he was one floor down, so I sent my military to teach him a lesson.
Really? I use the 'Show Brightness' button and it never shows red in any space of the 15x15 square... but it could be an issue with the show darkness option. That might actually explain alot, thanks.
That doesn't sound like a bad way to mine, I'm just mostly digging 15x15 to make the most use out of every torch. My main objective is to get to -65, so I have a chance of getting all the ores.
I only say this because the super precious metals are just horrid on your KW and if you don't take the time to prep your military you'll get overrun, ahaha.
But yeah, I wouldn't rely on show darkness. I don't trust it. That method has worked best for me so far - until I get low enough that I can't but by that point I have more than enough torches to scatter around freely.
The unfortunate shame is the military easily took them out, but the gnome workers will usually get instantly killed. Here's what they did to a last wave of golems: http://steamcommunity.com/sharedfiles/filedetails/?id=235555416
Yeah, I think I'll stop trusting Show Darkness as well. I'll do 13x13 from now on and just put 2 torches in diagonal in the prior floors.
Thanks for the help!
As a question, do you have your non-military gnomes in military groups? I find that having all your worker bees (heh) set to no armor / no weapons and way of the gnome really does help them survive scrapes a lot better. Hadn't done it before, now in a year five with only three deceased gnomes (and one was because he fell to his death oops).
Unfortunately they're not, though I should put them in a squad. Probably be the first thing I do next I get on the game. What would really help is if their stair-fleeing AI was better: rather than shuffling between two floors.
Ugh I agree with that. I think the problem is that they get out of LoS of the mob, think they're safe, go back down to continue tasks, see the mob again, bolt back up ... repeat ad infinitum.
If you leave a zone unattended with all the clumps lying on the floor a Golem will be spawned unless you have them in a stockpile.
Now there is also a bug that you might face at some point, where they spawn at stockpiles also. I don't know what triggers it but it came in much later, so hopefully you have some good military that can take them out easily. The good thing is, because it is at a stockpile, it means it was usually somewhere near your gnome traffic, so everyone can help gang up on it, not just out by itself where it can corner a gnome by surprise.
Still lighting up the undergound is a good idea, to block the depth related spawns and to keep an eye on any golems that do form.
You replied to a 1 year old posting (OP posted in 2014 not 2015). Things were different back then.