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[when it comes down to it, give others the hauling skill and just add carpentry to the first idler or two and see if they work 1st, if not give them hauling, if you have the time find someone with a good carpentry diceroll (skill number) the higher the better]
The wiki has what skills do what jobs. http://www.gnomoriawiki.com/wiki/Professions
Wheat straw does not go in crates or bags but stacks in piles of 16 in a stockpile, the same way dirt, stone, or ammo rounds stack up on thier own.
Keep in mind that you should keep a few crates in stock so they're ready when you need them until you get the stockpiles fleshed out and the kingdom is stabilized where it is going to be.
Keep the barrels near to the distillery and Yak pasture, and the wood/logs close to the carpenter/sawmill. Raw stone near the stonecutter and finished blocks stocked nearby or staged for a construction project. Wheelbarrows help but don't build more than a few.
Things seem to be working now. I would like to clarify though - it seems that sacks/barrels/crates are crafted items. You can't just build them out of thin air, correct? You need a workshop, or at least a crude workbench first?
You need a tailor & henceforth a loom also to weave bags from wool or cotton. Wool or Cotton bolts are made at the loom (you'll need a bone needle from the bonecarver to build a loom, and a bone to make the bone needle in the 1st place). Also, a free gnome with the appropriate skill for it is needed.
Generally keeping 2 bags and crates in stock is usefull until you no longer expand stockpiles constantly.
Barrels, like crates, are built at the carpenter. So all the same stuff applies here as does to crates. Keep plenty of planks handy (a craft to minimum of 32 or so is really nice, but keep a few 'sticks' handy too, for torches, tables, etc).
Clean floor should be called 'clear floor'. It would be less ambiguous.
Don't queue up more than a few different tasks (from things on the action bar)... unless you don't mind reading for a bit, or something. Otherwise they might be starving by the time they finish. You can cut a whole lot of clippings, or clean a whole lot of floor... but the helping hands have to come from somewhere, and you end up 'robbing Peter to pay Paul' sort of.
Have a diversified labor force, with different priorities on different skills. This way if they arent doing something, or even if they are doing something, what you need RIGHT NOW gets done right now.
It's storming now here (bad) and so I'll finish this tomorrow (or later)...
That should be enough to get you by.
If you are still stumped, take things one step at a time.... get logs, make logs to planks, make planks into crate, make stockpile, build crates, then tell stockpile what goes in there... voila!
Craft-to quantities will help you keep what you need in stock so that things can be made-to-order. This helps keep micro-management to a reasonable level.