Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's more or less (not sure about current state of the Ingnomia version) the same (aka uses a lot of Gnomoria stuff with agreement from the dev) but free.
I prefer Gnomoria (vs Ingnomia). Ingnomia is till incomplete, I don't think it has reached feature parity and there are lot of kinks and nuks that leave a raw feeling.
Dwarf Frotress (according to what I have read/seen) is a different beast and might not be the best comparison. As far as I know, DF is much more complext.
I personally play a game or few of Gnomoria every few months. I really like the beginning struggle, not so much the late game. After a few years (ingame time) the "struggle" part becomes just pure "growth"... But this might also be just my playstyle.
Would I pay the full prices today ? That's a difficulty question to answer, since I have steam version and GoG version just to test my mod engine (Gnoll).
It is a completely playable game - even if it doesn't have all of the things that the dev put in the roadmap. After you play the vanilla game through - which is still enjoyable - there's also several very good mods in the workshop to expand the core game experience. I've never actually done the mods myself, so all of my 'time played' (~240 hrs) is vanilla.
As far as Ingnomia vs Gnomoria; at this phase of current development, I'd still choose Gnome over Ingnome. "There may come a day where that changes, but that day is not today!"
There's only a handful of game-breaking bugs in Gnomoria, but they're pretty specific and easy to avoid if you know about them ahead of time.
1- **Beetles** Just turn them off in the list of enemies when starting a new game - you won't miss them - they add nothing substantial but can permanently break a saved game once enough time has passed.
2- **Goblin Tunnels** Game crashes when clicking on them to see the 'info box', but you can actively prevent them from ever spawning in your games with minimal extra effort, no need for hacks or cheats. If they do spawn, you don't actually have to click on them - you can simply use your Gnomes to safely 'deconstruct' them, removing them from the game map. Search here on forums for them to get the details.
Well considering 'Minecraft' is 30$ and Dwarffortress is free, it's adequately in the middle.
Game has most of its core elements, even some stretch goals for automotons if you farm golem drops.
Playwise it can be challenging, plant wheat early should be the catchphrase for this game as to how often people say it but then their not wrong.
If you want challenge but something spicier, there are mods for a few things.
No achievements to strive for but if that's good or bad depends on the individual.
No updates which is similar to above as you won't need to worry about mods breaking, but also won't have any new content to look forward too either.
As for how it compares, this is often termed as Dwarffortress lite. It's the same kinda game just prettied up and dumbed-down. No emotions in these guys so you won't need to worry about 'tantrum spirals' but also don't get 'moods' for ez skills.
Water has few mechanics, can't even make waterfalls, I've tried. Though you can make 'Rain Catchers' for water it's hit-or-miss which can be bad on maps with no lakes.
(Recommend using ramps as water can sometimes be deleted going over cliffs.)
There's some mechanics with things like trap doors, switches and power sources but only 1 is consistent without needing fuel. All that though is locked behind a 'tinker workshop' which takes a bit of a process to create unlike Dwarffortress which only requires the materials.
Combat is much simpler, no worrying about someone starving in a bed because someone broke their finger, just give them a weapon and shield and let them train up.
(Pay attention to the class abilities when making units, a number of them work wonders together; Knock'em down/finish him - Taunt/sneaky all buffed by Commander is OP)
The game may have the 'caretaker' and 'doctor' skills but I think those were abandoned.
Likewise, armor has little to no impact on game-play.
The game is also rather decor heavy with a lotta buildings just there seemingly for looks, if you like any of "the sim's" game you'll probably like this feature, granted you'll need to let your stumpies do the actual placing.
If you don't mind missing out on some of the games features, you can always customize it and have a peaceful run, to the point of specifically picking what enemies are allowed.
(Or at least what's generally allowed; No goblins means no ogres, No animals means no lizards, badgers or bears)
The UI is generally nice thou can get irritating as when landscaping you have to 'exchange' a tile but you have to 'build' one if theirs air which is under a separate section. Dwarffortress is simpler on controls but iirc you can set hotkeys which should make things easier.
(In case you get it; right-click on a station to open it, left-clicking on the tile then selecting the shop is tedious but no one told me there was a better way to access them.)
Word of warning, this like all base building games can tie up your brain with formulating 'the perfect' fractal design. When feeling frustrated take a break and look at it with fresh eyes later, your brain will thank you.
In summary, is this game worth it?
In this gamer's opinion; Yes, 100%
Though it was abandoned, it did clear a lot more then others of it's genre with few bugs from my experience. Thou punishing to those out of the know, it's the kinda game that teaches you how to play it by playing it. Granted, you will lose a couple times and this game is locked on ironman mode so the only way to stop something is alt-F4.
I've started at least 12 colonies and only 2 made it far enough to play with metal.
(ihatemantsIhatemantsIHateMantsIHATEMantsIHATEMANTS!)
So there's my verdict, and if that's not enough there are fantastic mods you can try out and even edit if you know how, which can further expand on your experience.
Best wishes to you, and hopefully we'll see you in the hills.
IIRC the dev is currently working on another project ATM due to needing either cash or furthering their education. From what I remember last hearing, it'll be sometime around winter before they'll start work on that project again.
Could be wrong, just going by what I remember mentioned in the discord.
I haven't played Dwarf Fortress (tried to once but couldn't find a good graphics mod and the ascii text is just too much). Gnomoria is like few other games though. The first year will seem almost like a survival horror game (get stone weapons and a bone needle for making bandages as soon as you can). Once you get a few soldiers, bronze or better armor, and maybe some traps the game gets easier, and you're free to build fancy ♥♥♥♥ while occasionally increasing your defenses to deal with the growing hordes of goblins and ogres that attack at high income. Once your miners and whatever squad you have training down in the mines so they can get to your miners quickly have good gear, you can start mining iron for steel (and going deeper for the metals added by tacyn's mod), and hopefully live through fighting a spider somehow.
The main thing that usually causes me to quit a game is the water physics when I'm trying to do underground farms mid-late game. There are tricks to making an easy underground farm but I'd rather have my engineers pump water in, and that often just doesn't work out because the water physics in the game don't work that well. But if you can get over that, or skip water pumps and use a different method to water your underground farms (the rainhole trick or powered walls or w/e), most of the rest of the game is fun and I have yet to find a game that does what gnomoria does but better.