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Furniture value/quality has no effect on food quality/satisfaction/etc. But, the value of everything you produce does add to the total kingdom value.
** Gnomes will try to sleep in the best-valued quarters if they are not assigned personal quarters. And, if they are assigned multiple bedrooms, they'll choose the most valuable one. This also applies to traders, who will appropriate nice, unassigned, living quarters to sleep in any chance they get. :)
just to add: Gnomes that sleep in high value beds will take a longer time until they need sleep again.
So: beds= yes everything else....not really.
However, maybe the point is moot because pretty much everyone would make beds at some point, and want good furnishings to increase the room's worth.
Definitely these furnishings can help increase the room's worth for the ambassadors, so might as well use them in a similar way to help the gnomes.
I don't know if things like that were fully implemented. In other words, the ambassador doesn't care about how nice the room is, only if it is nice enough to allow them to be assigned to it. The same goes for gnomes. They don't "care" if the room is nice, only how much the bedroom is valued against other rooms they have been assigned to. (They'll always chose the most expensive one.)
There are few "behavior" mechanics in the game. One is how certain traumatic things, like dead bodies, will effect gnomes. Gnomes will get a negative morale hit whenever they "see" a dead gnome's body. But, morale mechanics don't actually appear to do anything at all. Or, if they do, it's not much. They were just never fully developed, AFAIK.
Behavior mechanics would really, really, really, be welcomed in the game. It's probably one of the things that people complain about never being added. At least, not properly. (There were to be relationship/social mechanics, as well, IIRC from reading past posts.) A general "morale" mechanic, even if that's all it is, would be nice to have, to.
PS - There are ques that there's a deeper behavior system in the game. Like if you click on a gnome and see their "happiness." But... it doesn't appear to really do anything. :(
it has been a while since I played Gnomoria, so this might be true or not. I just know that the bed has the biggest impact on sleeping while quality of chair/table has a slight impact on hungerratio if gnomes eat in their own rooms.
uhm....gnomes CAN get an "unhappy" status, in which they refuse to work, till they are normal again...which takes quite some time.
Thanks for that. I've never experienced it happening in the game. Though, I haven't tried to purposefully cause it to see if it would happen. IIRC, the biggest negative morale hit is supposed to be the gnome seeing the bodies of dead gnomes. I don't have those very often. :)
I suppose, in short, while it may be in the game, it doesn't appear to have much of an impact/game-mechanic.