Gnomoria

Gnomoria

Guvenoren Mar 3, 2021 @ 6:27am
Any good mods out there?
Anyone who frequently plays this game can give me some good mod suggestions?
Also, any mod to fix any unfamous bugs? Like the golem crash bug?
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Showing 1-5 of 5 comments
Kelizo Mar 3, 2021 @ 9:06am 
The mods I use:
Tacyn's mods (you must read the instructions, tons of options to make the game harder or easier)
Decorative Floors
Flowers
Strong Start (makes the game easier)
Prepared Gnomes Module (makes the game easier)

The beetle bug: I never turn on beetles, cuz they'll reproduce endlessly, slow the game down, and eventually make your map unplayable. You could turn them on, but keep in mind they'll spawn in dark spaces. So, if you do turn them on, you must light up all dark caverns immediately.

The goblin tunneler bug: I personally allow goblin tunnelers, but never wall off completely, so they don't show up. If you're going to wall off completely, turn those off. Or at least know if you click on them, the game will crash. I believe you can still deconstruct those.

Another option is to play on peaceful until you're ready for all the beetles and golems, I've done that a time or two. When you're ready, you can change from peaceful to allowing enemies from the Kingdom menu (I think?).
Guvenoren Mar 3, 2021 @ 9:10am 
Originally posted by Kelizo:
The mods I use:
Tacyn's mods (you must read the instructions, tons of options to make the game harder or easier)
Decorative Floors
Flowers
Strong Start (makes the game easier)
Prepared Gnomes Module (makes the game easier)

The beetle bug: I never turn on beetles, cuz they'll reproduce endlessly, slow the game down, and eventually make your map unplayable. You could turn them on, but keep in mind they'll spawn in dark spaces. So, if you do turn them on, you must light up all dark caverns immediately.

The goblin tunneler bug: I personally allow goblin tunnelers, but never wall off completely, so they don't show up. If you're going to wall off completely, turn those off. Or at least know if you click on them, the game will crash. I believe you can still deconstruct those.

Another option is to play on peaceful until you're ready for all the beetles and golems, I've done that a time or two. When you're ready, you can change from peaceful to allowing enemies from the Kingdom menu (I think?).

Thank you so much. So I will disable beetles and goblin tunnelers. Does the beetles crash the game? What about the golems? I remember golems used to crash my games and ruin my save.

Also, what was Tacyn's mod do?
The Duck Knight Mar 3, 2021 @ 11:50am 
Originally posted by Guvenoren:
Originally posted by Kelizo:
The mods I use:
Tacyn's mods (you must read the instructions, tons of options to make the game harder or easier)
Decorative Floors
Flowers
Strong Start (makes the game easier)
Prepared Gnomes Module (makes the game easier)

The beetle bug: I never turn on beetles, cuz they'll reproduce endlessly, slow the game down, and eventually make your map unplayable. You could turn them on, but keep in mind they'll spawn in dark spaces. So, if you do turn them on, you must light up all dark caverns immediately.

The goblin tunneler bug: I personally allow goblin tunnelers, but never wall off completely, so they don't show up. If you're going to wall off completely, turn those off. Or at least know if you click on them, the game will crash. I believe you can still deconstruct those.

Another option is to play on peaceful until you're ready for all the beetles and golems, I've done that a time or two. When you're ready, you can change from peaceful to allowing enemies from the Kingdom menu (I think?).

Thank you so much. So I will disable beetles and goblin tunnelers. Does the beetles crash the game? What about the golems? I remember golems used to crash my games and ruin my save.

Also, what was Tacyn's mod do?


Tacyns mod adds A GAZILLION TONS of content; furniture, storage stuff and so on.
Guvenoren Mar 5, 2021 @ 8:50am 
I see. What else? It seems like a complete overhaul. Is there a form of change log for Tacyns?

Anything else of interest out there?
Kelizo Mar 5, 2021 @ 11:53am 
Originally posted by Guvenoren:
I see. What else? It seems like a complete overhaul. Is there a form of change log for Tacyns?

Anything else of interest out there?

So, here's Tacyn's thread on content they added: https://steamcommunity.com/workshop/filedetails/discussion/775018965/343788552541347558/

Off the top of my head Tacyn's mods include: Glass working, alchemy, fashion items and dyes, more furniture items, more metals, more tree types, more crops, more animals, more cooking workshops and food items, recycling of lots of items, more storage types, more early weapon types

As for other mods, I haven't seen any major mods drop since the dev stepped out. There are some that change the language from English to another language if you're looking for that
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