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I think not, i got a gnome whos supposed to make armor (leather and metal) and he has 202 curiosity but both armor makign skilsl are still at 36 and 25 since ages. but however he has a tinkering of 100, because I let him tinker in the beginning. so I guess curiousity comes form tinkring but doesn't really add much to the skills. hes also the one smelting but smelting is still rather low.
planting trees and "farming" animals affected by charm.
also charm effect medical jobs.
charm taken in account for many crafting jobs
fitness effect all needs and prevent gnomes dropping weapon from damage (and prevent severing limbs, looks like after 151 character is almost immune to limb severing)
and damage is directly affected by nimbleness, not fitness.
as for skills, it'a always govering attributes + skill
curiosity used for almost every crafting skill
hauling give no attributes at all and hauling skill affect nothing.
is that why elves are considered to eb beautiful? because they hang around with trees all day?
system have no logic behind, but actually charm do have effects, but unexpected kind of
the charming gnome to the tree:
I love you tree, you are such natural beaty.
tree:
I love you too gnome:
gnome:
I gonna put my butt on you
tree:
Sorry gnome I am not into that kind of things
gnome:
maybe, but we still gonna make a chair out of you.
no, it do absolutely nothing.
also attribute scored used to determinate speed of process, but not quality, that affected only by skill and nothing else, not ever happiness or "starving" state.
because there is nimbleness stat that directly affect speed?
because game coded this way, check StockItemJob self
I say this because I have noticed that hauling gnomes dont use wheelbarrels right away, ie because their skill is too low. I dont read computer code, its just guess based on obserations. I actually have yet to see them ever use a bucket and im not sure what they would use them for.