Octodad: Dadliest Catch

Octodad: Dadliest Catch

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octodad multiplayer?
you promised last year we'd have it today
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Showing 1-15 of 15 comments
I agree
Luthyr  [developer] Apr 1, 2015 @ 6:10am 
April Fools!!!11!one!!!
LegateLaurie Apr 1, 2015 @ 6:36am 
Originally posted by Luthyr:
April Fools!!!11!one!!!
I know but it would make me buy the game, a giant third person octodad multiplayer game
Last edited by LegateLaurie; Apr 1, 2015 @ 6:36am
Luthyr  [developer] Apr 1, 2015 @ 6:43am 
Originally posted by cptnjackharkness:
Originally posted by Luthyr:
April Fools!!!11!one!!!
I know but it would make me buy the game, a giant third person octodad multiplayer game

On a serious note, it is something that technically exists, but feels way too shoehorned (and currently incomplete) to add to Dadliest Catch. If/when we make a sequel in the future, we definitely want to try making a great version of it. The issue in any case is that because it's so physics-heavy, that online is not very likely. And people on Steam have been pretty vocal about not liking local multiplayer-only games.
LegateLaurie Apr 1, 2015 @ 8:10am 
Originally posted by Luthyr:
Originally posted by cptnjackharkness:
I know but it would make me buy the game, a giant third person octodad multiplayer game

On a serious note, it is something that technically exists, but feels way too shoehorned (and currently incomplete) to add to Dadliest Catch. If/when we make a sequel in the future, we definitely want to try making a great version of it. The issue in any case is that because it's so physics-heavy, that online is not very likely. And people on Steam have been pretty vocal about not liking local multiplayer-only games.
oh, cool!
Disko24x7 Apr 1, 2015 @ 10:52pm 
@What Am I, yes, but thats not online, and you need the players to be surrounding the same computer to play it. With Multidad, you would be seperated between computers, probably.

Anyway, I can admit that I myself actually wanted this, deciding not to admit it is possibly a joke, so I can honestly say I was saddened myself, but so much for fooling around...
Luthyr  [developer] Apr 2, 2015 @ 6:22am 
A multiplayer mode with multiple Octodads or other characters would have been local multiplayer, one screen only (or potentially splitscreen). Co-op mode (which does exist in the game now) is local multiplayer only (one screen).

Interestingly, if you have a PS4, you can use SharePlay to play co-op online, since it shares your entire screen and streams it to another person (no netcode ingame required).
Benamax Apr 2, 2015 @ 12:36pm 
Still, it is annoying that you told us you would have an update that you don't actually release. One of the reasons I bought it was because of the update.
Luthyr  [developer] Apr 2, 2015 @ 2:01pm 
Originally posted by MCHampster:
Still, it is annoying that you told us you would have an update that you don't actually release. One of the reasons I bought it was because of the update.

It was our April Fool's joke for last year, though...
CakeWut Apr 2, 2015 @ 3:49pm 
Well, I looked at the level editor, and Multi-Dad is right in the code. "Max number of dads." Changing the value from 1 adds the Multi-Dads from the trailer. All you would have to do would be to add a few variables (i.e. dadNumber) and some menus to implement the update.
Luthyr  [developer] Apr 2, 2015 @ 5:16pm 
Originally posted by CakeWut:
Well, I looked at the level editor, and Multi-Dad is right in the code. "Max number of dads." Changing the value from 1 adds the Multi-Dads from the trailer.

That was by accident, and code-wise it wasn't difficult to just drop in more Octodads as objects.

Originally posted by CakeWut:
All you would have to do would be to add a few variables (i.e. dadNumber) and some menus to implement the update.

It still requires connecting input to each Octodad in a mappable way differently from co-op, and even in that case, cameras were not made to work properly with multiple Octodad's. Going through levels doesn't work properly and things get pretty messed up. If it were so easy, we would have fully implemented it. :P
CakeWut Apr 3, 2015 @ 8:43am 
Originally posted by Luthyr:
Originally posted by CakeWut:
Well, I looked at the level editor, and Multi-Dad is right in the code. "Max number of dads." Changing the value from 1 adds the Multi-Dads from the trailer.

That was by accident, and code-wise it wasn't difficult to just drop in more Octodads as objects.

Originally posted by CakeWut:
All you would have to do would be to add a few variables (i.e. dadNumber) and some menus to implement the update.

It still requires connecting input to each Octodad in a mappable way differently from co-op, and even in that case, cameras were not made to work properly with multiple Octodad's. Going through levels doesn't work properly and things get pretty messed up. If it were so easy, we would have fully implemented it. :P

I'm guessing that's why all of the Multi-Dads were close together in the trailer. But how did you set up the individual inputs for the trailer if they're not in-game?
Luthyr  [developer] Apr 3, 2015 @ 3:05pm 
Many are duplicated from player 1, otherwise we hardcoded them to mouse and 3 xbox 360 controllers.
Bistro_Butcher Apr 3, 2015 @ 7:05pm 
Originally posted by Luthyr:
Originally posted by cptnjackharkness:
I know but it would make me buy the game, a giant third person octodad multiplayer game

On a serious note, it is something that technically exists, but feels way too shoehorned (and currently incomplete) to add to Dadliest Catch. If/when we make a sequel in the future, we definitely want to try making a great version of it. The issue in any case is that because it's so physics-heavy, that online is not very likely. And people on Steam have been pretty vocal about not liking local multiplayer-only games.

Just bought the game. I enjoy but it's disappointing to learn that co-op is only local. Some of us don't have local irl friends to play co-op with :/
LegateLaurie Apr 4, 2015 @ 5:52am 
Originally posted by What Am I?:
Yeah.Ive seen smosh play co op.
co-op is multiplayer yes but we want multiple octodads
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Date Posted: Apr 1, 2015 @ 1:33am
Posts: 15