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- Sam
Interesting - thanks for letting us know. I don't think we can do anything about it on our side, unfortunately. I have some anecdotal feedback from friends that playing certain games causes this kind of feedback, but I didn't know ours did it too.
- Sam
Too bad I couldn't keep playing now, but I would suggest try play with a gamepad instead of mouse to see if it will help, since then you get to control the speed you turn/run, which hopefully will limit the wildness of the camera pans and tilts.
But I concur with fast camera problem. I played Contrast in the last few days and Dawn running about, the world becoming kind of a blur while she runs, and the sensitivity of the camera, it was kind of like a drug induced dream. "D'you see these patches of colour? Wheeeee." Something like that.
I don't know if it would help, but perhaps an option to "slow down" the game a bit would help those with Motion Sickness, although I don't have a clue how it could be done.
Honestly, we won't be able to do that for Contrast. However, it'll be something we keep in mind for whatever we do next.
- Sam
I too think it is because of the speed of the character paired with the camera. It is a real shame because I feel like I can really get into this game but have to stop because I feel so sick unless I only make Dawn walk.
So, if some one suffers from these issues too, here is my remedy (tested on human):
1) camera fast movement while playing on KB+M
Go into game menu, then Setting -> Camera. Adjust Mouse sensitivity to your needs.
2) too narrow camera FOV
http://pcgamingwiki.com/wiki/Contrast#Field_of_view_.28FOV.29
You just need to open your game .ini file in some txt editor and add those two lines. I found 110 value of FOV comfortable for me. This way gives you an option to switch camera FOV values between "right one" and your own during game at any moment by pressing certain keys. I ususally swith back to the original FOV only for cutscenes.
There is also another way (and i believe it is working way) to achieve same thing via Flawless Widescreen application, but i didn't test it as editing one .ini file was faster and it worked nice.
Hope it helps and thanx for nice game with nice atmosphere!
Thank you for such a helpful post :) While we can't do it for Contrast, I am planning to add a FoV slider for our next game, as well as make sure that the mouse sensitivity slider is more useful than it was in Contrast.
- Sam
I think that what causes this issue, is the camera bumping along with the character's movements as she runs: so no wonder why one feel queasy.
Never played a game like that. Pity because otherwise it's fun and interesting.
Edit: problem solved: I 'm locking all games to 40 fps, most of them don't need more, and it reduces GPU usage and consomption, then I tried to raise it to 60 for Contrast and the change is huge: no more stuttering !
Sorry for blaming the game. :)