Contrast

Contrast

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AV Oct 10, 2014 @ 11:56am
Movement is inverted (left analog stick)
Basically, the player character moves in the opposite direction to where the stick moves. Forwards means I'm moving backwards and backwards means I'm moving forwards.

I'm using a Gioteck controller with the Xbox 360 Controller Emulation executable.

All games work properly, but not Contrast. I would be eternally thankful if you could help me.
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Compulsion  [developer] Oct 10, 2014 @ 12:16pm 
Originally posted by Explanabrag:
Basically, the player character moves in the opposite direction to where the stick moves. Forwards means I'm moving backwards and backwards means I'm moving forwards.

I'm using a Gioteck controller with the Xbox 360 Controller Emulation executable.

All games work properly, but not Contrast. I would be eternally thankful if you could help me.

Hey Explanabrag

http://steamcommunity.com/app/224460/discussions/0/648816742675897763/

Have a look there - you'll need to edit a config file manually (make sure to set it to read only afterwards), but it should work. Otherwise, you'll need to play around with the emulator (and I can't help you with that part).

- Sam
AV Oct 10, 2014 @ 1:16pm 
Sam, thanks for the fast reply!

What I gather from that thread is that...

[Engine.PlayerInput] bInvert... Turn=true

...inverts the horizontal movement of the camera.

However I don't know what the string for movement may be.

Camera works fine for me. I'm sure changing something in DefaultInput.ini can invert the movement, but I have no clue what it is!

Perhaps I should change something in the following line?

+Bindings=(Name="XboxTypeS_LeftY", Command="Bind_MoveForwardAnalog")

Thank you for your patience.
Compulsion  [developer] Oct 10, 2014 @ 2:11pm 
Originally posted by Explanabrag:
Sam, thanks for the fast reply!

What I gather from that thread is that...

[Engine.PlayerInput] bInvert... Turn=true

...inverts the horizontal movement of the camera.

However I don't know what the string for movement may be.

Camera works fine for me. I'm sure changing something in DefaultInput.ini can invert the movement, but I have no clue what it is!

Perhaps I should change something in the following line?

+Bindings=(Name="XboxTypeS_LeftY", Command="Bind_MoveForwardAnalog")

Thank you for your patience.

First - I apologise, but I'm about to drive to Ontario, so I'm not going to be able to reply again until tomorrow. However, I have just grabbed a controller (not third party, so I can't be 100% sure), and this seems to be working okay:

In default input, look for the following section, and then scroll down to the Bind_MoveForwardAnalog line:

;;GAME KEYBINDS
...
.Bindings=(Name="Bind_MoveForwardAnalog", Command="Axis aBaseY Speed=1.0 DeadZone=0.15")

Replace the Speed=1.0 with Speed=-1.0 and you should be good :) The full line should be:

.Bindings=(Name="Bind_MoveForwardAnalog", Command="Axis aBaseY Speed=-1.0 DeadZone=0.15")


Hope that helps! I won't be able to test/help further on this point this weekend (it's thanksgiving in Canada), but I'll make sure to check in on Tuesday. Otherwise, members of the community may be able to help out, because often they seem to know more about UE3 config files than I do :)

- Sam

p.s. oh - and make sure you right click on the DefaultInput.ini file -> properties -> check "read only". This way the game won't override your controls after you edit it manually.
Last edited by Compulsion; Oct 10, 2014 @ 2:16pm
AV Oct 10, 2014 @ 3:05pm 
Sam, no need to apologise! Your replies have been super fast and informative. Thank you for even getting a controller to check!

I have made the changes and I'm happy to say everything works perfectly now! Thank you so much! I've already been playing for a while. I love it so far!

Happy Thanksgiving!
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Date Posted: Oct 10, 2014 @ 11:56am
Posts: 4