Train Valley World

Train Valley World

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Stations with two tracks?
In the trailer footage, I'm seeing my absolute least favourite part of Train Valley return - every SINGLE station is a single-track terminus station. "Build an efficient train network" as a selling point already sounds like a joke. Is this really going to be all there is?
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Showing 1-11 of 11 comments
Vauban  [developer] Jul 15, 2023 @ 8:11am 
Hello there!

Please keep in mind that certain parts of the gameplay may be subject to change.

Currently one can build up to three depots/terminus stations connected to the same industry or city.
Combined with an ability to assign different trains to different depots of the same location, it adds a degree of flexibility and planning to a player's rail building strategy.
I'm not really seeing the "flexibility" of a railway game with no signals or drive-through stations. Being able to connect multiple to each city is nice.
Last edited by Dead Planets and Live TV; Jul 15, 2023 @ 11:34am
power man Aug 1, 2023 @ 4:07am 
Originally posted by Dead Planets and Live TV:
I'm not really seeing the "flexibility" of a railway game with no signals or drive-through stations. Being able to connect multiple to each city is nice.
well, i've noticed the locos automatically stop in one GIF
Turbo Jan 31, 2024 @ 1:19am 
I didn't like that trains loading in a station block trains passing through.
Vauban  [developer] Jan 31, 2024 @ 7:04am 
Originally posted by Turbo:
I didn't like that trains loading in a station block trains passing through.

Hello there!

A feature still in development, several Platforms can be built next to any industry or city to add more loading points for your trains.
Turbo Feb 1, 2024 @ 1:15pm 
Not loading multiple trains. One train is loading and an engine was trying to pass through the station to go to another station and that engine was blocked until loading was complete.
Last edited by Turbo; Feb 1, 2024 @ 1:18pm
Vauban  [developer] Feb 2, 2024 @ 8:59am 
Originally posted by Turbo:
Not loading multiple trains. One train is loading and an engine was trying to pass through the station to go to another station and that engine was blocked until loading was complete.

One more side effect of the same issue. Please keep in mind path finding is under development and our trains are still learning 🙂
letrou Oct 5, 2024 @ 12:39pm 
So it seems these multi-platform stations may be bugged... here's the issue I had and how to reproduce it. Level 6 in the campaign (lost world) needs a lot of oil. So I start by pausing the game and creating a station at the oil, another at Malone, and a third at the parrafin factory. I connect these three and buy a 4-car train which I set to wait until full load at the oil, then to unload at the parrafin factory (passing through Malone).

Now I add a second platform at the same oil station, create a station at Summerlee, connect them, and buy another 4-car train that I tell to wait until full at oil, then go to Summerlee and unload. These two rail lines do not connect at the oilwell. Platform #1 goes east only, and platform #2 goes west only. Now as the first train waits until it has a full load, the second train has a "pause" symbol on it. When the first train is full, the second train still has a pause. I click "start" on it and it can't find the route. I click to "find" the train and it's in the clouds to the left somewhere. I remove the orders, add them again (since this seems to fix a lot of similar problems) and the same problem persists. I have a train lost in the clouds forever. So I add a third train and give it the same orders I gave the "lost" second train, but it too is lost in the clouds, can't find the route. I check, recheck whether the tracks are all connected, and they are.

In level 5 I also tried having a passenger train but it just got lost in the clouds too the same way.

I'm just going to supply Summerlee with cotton that it accepts but doesn't require for now. I wanted to make the most of the oil though since in this level everything needs it and using oilwells to supply just one need at at a time will probably bottleneck the playthrough and result in a reduced completion time.
The issue is that trains always spawn on track 1 at multi track stations, so you either need to connect the tracks and then demolish the connections once it's on the correct line, or start at the other destination by loading something else then deleting the orders once it's spawned.
letrou Oct 13, 2024 @ 2:39pm 
Thanks, this was it exactly. I was expecting that, based on the route I gave it when it was created, that it would pick the platform that could go to the next destination from and it was not the case.
Vauban  [developer] Oct 22, 2024 @ 12:21am 
We've uploaded an update that taught our trains to start from different platforms of the same station.
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