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Повідомити про проблему з перекладом
Basically, after loading the windmill doesn't complete and no credit is given for the field after completion.
Steps to replicate:
1) Start and play tutorial as normal up to the build a windmill quest.
2) Start contruction of windmill.
3) While the windmill is being contructed, start building the field as instructed.
4) While the windmill is still under construction, and the workers haven't arrived at the field, save the game.
5) A few moments later load the game.
When the game is loaded the workers are no longer building the windmill. The workers heading to the field do so correctly and build the field fine, but no credit is given. Was able to do this consistently, though have not had a chance to try different variations.
[DEV COMMENT] Fixed, please see below. Thanks for reporting this bug.
[DEV COMMENT] Fixed, please see below. Thanks for reporting this bug.
Also, upon fully closing the game and relaunching, going into the tutorial to load back to where I was, the Monastery completely disappeared, which is already listed but trying to rebuild anything in the area where it was caused the build menu to pop up with no buildings available (all hidden). Furthermore, I can't seem to exit out of the building menu at that point, causing me to have to end the process manually.
[DEV COMMENT] Fixed, please see below. Thanks for reporting this bug.
Confirmed.
This test had previously been passed but obviously a bug has been introduced since. Good catch, thanks.
UPDATE: Found and fixed. This will be included in the next build ( 0.1.6.2 )
Confirmed.
This is a bug. Looking at it now.
UPDATE: Found and fixed. This will be included in the next build ( 0.1.6.2 )
Confirmed.
Working on a fix now.
UPDATE: Found and fixed. This will be included in the next build ( 0.1.6.2 )
I've experienced this also. was able to create more then 5 militia with one barracks after a save load.
I've also notice that sometimes the AI stops working when you select more then 5 characters and they go into battle. Everyone will stand there and do nothing while 1 person attacks a monster. Sometimes the monster just stands there as well.
Another, after building a monestary and creating 2 monks. I saved then reloaded. One of the monks just stood next to the bee field and did nothing. I was able to correct it by sending him to the monestary to retrain.
We've observed similar behavior. The logic is that units will only attack if a valid attack position can be found around the enemy, with a maximum of 8 attackers per monster. However, there is definitely a bug. It is not however related to load/save so is out of scope for now.
I'll look at the Monastery bug after the one I'm working on.
UPDATE: Found and fixed. This will be included in the next build ( 0.1.6.2 )
I played the tutorial per the prompts up to that point and this was my first save and load.
This is similar to a bug logged above and should be fixed in the next build.
We have not performed a full re-test at this stage, so there is a small chance the changes introduced may break something else.
Please note your prior save games from earlier builds are no longer compatible and will not appear in the save games list.
I love it! Thanks! Keep up the good work!
[DEV COMMENT] Investigating now.
[DEV COMMENT] Confirmed.
[DEV COMMENT] Fixed in 0.1.6.3.
Selected the Advisor as Squad 1 (Ctrl 1) worked in game, worked on Load but when the game was exitted and restarted, the squad no longer worked. Squad 2 was set to 3 female peasants and Squad 3 was also set (militia man i think) but none of them were maintained when the game was exitted and restarted.
It seems to be saving these during a game session, as i loaded a save that I had not yet set Squads up and was able to select the advisor and female peasants.
[DEV COMMENT] Investigating now.
[DEV COMMENT] Confirmed.
[DEV COMMENT] Fixed in 0.1.6.3.
[DEV COMMENT] Investigating now.
[DEV COMMENT] Confirmed.
[DEV COMMENT] Fixed in 0.1.6.3.
We have not performed a full re-test at this stage, so there is a small chance the changes introduced may break something else.
Please note your prior save games from earlier builds are no longer compatible and will automatically be deleted as part of housekeeping.