Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This needs quite a bit of tweaking still. It is merely a balancing thing. In the campaing map so many monster dens are too close to the village causing constant "clashes" because monsters accidentally wander into the village without even intending to attack but the mechanics trigger attacks because of the inevitable contact to villagers. This makes it very hard to concentrate on anything else and constantly interrupts villager activities causing the whole production to stall.
Edit: Today I build a Stonecutters Lodge in Sandbox and as soon as it was ready it started to burn. I think those events are just too random and independent from actual circumstances. A house should not catch fire before it has reached a certain age for example. Or if a well is close the risk of fire should be reduced in a certain area around it in the first place.
Also villagers should not be allowed to smoke while doing the woodwork.
The bears I figured out their spawn point to wall them in. The spider queens I eliminated after hunting down all the dens to stop their spawning. The wolves and boars tend to not re-spawn if you build over their spawn point.
Doing all this does ruin some of the game play but until this stuff is refined and properly working, it was just too infuriating to spend several hours playing a map to have it just become a unrecoverable nightmare at the drop of a hat. The villagers are as weak as a wet noodle and can't defend against anything and it isn't fun being too scared to leave town with your heroes because the second you do the town goes to ship.
A tower with four archers in it all point in different directions and barely do any damage. Multiple flame/cannon/balista turrets will be hewn down by a single spider queen AND cost 500 gold EACH...
Spawning spider queens need to be A LOT weaker and/or defenses need to actually do something again! Haven't played the game in months and was shocked at the defenses that were removed and the balance of the newer turrets/enemies!
At the very least give me the option to upgrade turrets and such if you feel balance would be off- currently I see no way to explore as I have to just sit my troops in a single spot and wait for spider queens...
That said Heroes really are the best defenses bar none especially considering that FAST TRAVEL can warp them back to the village instantly to defend it regardless of where they are.
You want to make cities/forts/ect send real waves of real enemies on a timer or scripted FINE! That makes total sense! But to create this much micromanaging mundane gameplay will only hurt the game...
There should be a point in time as your city progresses where smaller problems you had when you started are no longer problems because of your actions building a solid, defended town, so that you can go off exploring or what not- as it stands you have to build a wall around everything and add a single gate and then park your soldiers at the gate...
This is new, last time I played (months and months ago now) this was NOT an issue! Just voicing my opinion that I believe this specific change hurt the game more than it helped.
I think what is frustrating is that I feel like there are 2 games here that aren't meshing. One is a isometric dungeon crawler that feels a lot like playing a level of Warcraft 3 where you are using just the heroes. The other is a simply city builder/management game. And if you want that to work you best keep your heroes nearby. They seem to be the only real defense agains and ever present and vicious wilderness. There needs to be more meshing between the 2. More of a synergy.
Poor devs I know have had a hard time of it with this game. I'm still unsure if they really know what they want this game to be in the end.