Ratopia

Ratopia

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2024年5月31日 18時48分
ラエトピア開発日誌#27 - 新しいダンジョンとトカゲの侵略
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https://steamcommunity.com/ogg/2244130/announcements/detail/4179982568642479749
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1-15 / 19 のコメントを表示
도대체 어떻게 이렇게 빠르게, 이정도 규모까지 개발할 수 있는 걸까
드디어 나왔다
I hope the automated pickup does not become it's own minigame where you are trying to dodge the resources you do not want to pick up ~~ I will also certainly miss the cute pickup animation for each item.

The Lizard village stuff sounds very interesting, but so far a bit unclear how that actually plays out. It definitely sounds like an even bigger candidate for terrain and non-regenerating resource destruction than the Weasel dens. The whole "they only grow stronger when you attack" sounds a bit as if you would not do prolonged warfare, but stack enough soldiers for a single big attack to wipe them out, since anything else would cost you more time and give you more things you have to defeat. There is not really any reason to attack them from time to time to "weaken" them right? Because the part before that sounded like that that was the intention.

The update sounds pretty interesting with all the pretty new things added to the game and it is apparent how much effort you put into everything. If you really want to release it mid June to get more player feedback I am happy to dive into the game again and test intensely, but if you feel you need more time to get something you like I'd say people will probably understand that. You release relevant content pretty quickly anyway.

Those Lizards look much cuter than in Ratropolis though.
I am not sure if I can attack them ><
最近の変更はglass zebraが行いました; 2024年6月1日 1時07分
옆집에 이사 온 도마뱀들이 깡패였구나..ㅋㅋㅋ 기대되네요
완전 업데이트 속도 미쳤다!!!!! 감사합니다!!!!!
I am excited and looking forward to it! Thank you <3
I love this. But since the new lizard will increase their power more than the weasels.
Can we expect Mercenary units in the future?
It will be nice to have mercenaries to help us when we get outnumbered or in case of an emergency.

I also want to say that I miss the scary looking lizards of Ratropolis. Can you bring them back as a different faction maybe? The fire lizards clan can be more scary looking.
I love new content and ideas, but direction is still all over. We get updates at times with new biome and resources, sometimes commerce and how we handle attacking other settlements, and now dungeons and new enemies?

The game could use serious polish before you go too far. Combat has been proven to be a problem in most of the communities eyes and in itself needs the most work it seems. Adding features for this without a proper system in place will leave players feeling this game runs forward without looking back.

I'm saying this since you yourself have shown disappointment in how players are lost, unsure, and handle your own mechanics. A clear focus and polish in systems now will allow you progress in a much smoother transition later.
Mouse Lover の投稿を引用:
I love this. But since the new lizard will increase their power more than the weasels.
Can we expect Mercenary units in the future?
It will be nice to have mercenaries to help us when we get outnumbered or in case of an emergency.

That's what The Greed for I think.
毎月、精力的かつ魅力的なアップデート日誌の更新は素晴らしいです。
しかし、アーリーアクセス開始からこれまでのあなた方のアップデートの推移を見て思うのは、「迷走」です。
本当に自覚してほしいのは、「ratopiaの根幹システムも基礎UIも、コロニーシミュとしては極めて未成熟である」ということです。
まずはその未成熟で穴だらけの基礎部分の改善を徹底してください。新規要素を開発するのは、それからです。

「ratopiaの基礎部分の何が悪いのか分からない」ですか?
OK、Oxygen Not IncludedとRimWorldをプレイしてください。
偉大な先輩たちは常に私たちに学びを与えてくれます。
Aura 2024年6月2日 7時15分 
best game ever
CasselWolf  [開発者] 2024年6月3日 18時04分 
Mouse Lover の投稿を引用:
I love this. But since the new lizard will increase their power more than the weasels.
Can we expect Mercenary units in the future?
It will be nice to have mercenaries to help us when we get outnumbered or in case of an emergency.

I also want to say that I miss the scary looking lizards of Ratropolis. Can you bring them back as a different faction maybe? The fire lizards clan can be more scary looking.


We're preparing mercenary units now, but they're only designed for defense at the moment.
CasselWolf  [開発者] 2024年6月3日 18時18分 
Roberts713 の投稿を引用:
I love new content and ideas, but direction is still all over. We get updates at times with new biome and resources, sometimes commerce and how we handle attacking other settlements, and now dungeons and new enemies?

The game could use serious polish before you go too far. Combat has been proven to be a problem in most of the communities eyes and in itself needs the most work it seems. Adding features for this without a proper system in place will leave players feeling this game runs forward without looking back.

I'm saying this since you yourself have shown disappointment in how players are lost, unsure, and handle your own mechanics. A clear focus and polish in systems now will allow you progress in a much smoother transition later.


I agree with your opinion. After finishing the General update, we plan to take time in looking back and polishing the game again.
I feel that the enemy's route of march remains inexcusable.
I wish the zombies would at least not overlap the buildings.
S.B.P 2024年6月6日 23時38分 
개발자님 운반소 수량 제한 설정이 제일 시급한 것 같습니다.
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