Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=U5BeOtybAU0
cool job, but the insane amount of time and resources it takes just shows that this is one of many pieces of the game that were slapped in without first making sure it actually worked and was viable. sure, you get maintenance free power. but not very much of it. hell, it takes 2 furnaces burning coal 24/7 just to power a factory and lab.
I agree it may not seem worth it, but water does indeed flow, even when way off screen. I tested a waterfall going from near the top of the map to the absolute basalt bottom to see what would happen, and nearly flooded my bottom layer. Water not drying out ever on it's own could be seen as an issue, but it def flows off screen. The power system works far off screen as well.
If I used the whole height of the map and double sided the system I made and wasted no space I think I could fit around 10,000 WpH. However, at even close to that large a scale, your city would likely be big enough to start running into other issues of finite resources.
If water would not flow while off-screen, the whole rain system and anemones etc. would not work.