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If there were no 'need hygiene citizen', disease would not occur
is good
And this is the result I want
Let's see how this turns out when it goes live. Generally they are adding more and more buffs to players and the player side already feels overpowered (I stopped making military and only use a few traps since the food+reforge update), so adding some more challenge alongside sounds okay, but this specific system sounds a bit like it misses player expectations. I hope they make some difficulty options for this, but that won't help players with running games, unless it is automatically changed for peaceful difficulty.
不然醫院真的荒廢很久了
對衛生需求也不用想的那麼恐怖
要維持衛生基本上每個衛生設施都各蓋一個
就足以應付120個鼠民的衛生需求
而衛生設施目前的功能只是提供BUFF
這樣跟娛樂設施區別不大
疾病系統說不定能增加衛生跟娛樂的差異性
and if its too harsh for some it could later be a toggle on/off option for certain difficulties, of course having it on in such a case would also bring a corresponding benefit.
Custom Difficulty has not added new features long time (such as the inability to set refresh times for milestone)
So I'm a little worried
2 hospitals with coverage in most areas
I don't know if there will be any Disease in this situation, but I will test it as soon as possible after the update
It is indeed not designed for players who enjoy challenges
It seems to be designed to punish new players who neglect hygiene
I have helped a lot of new players who have very little knowledge about the game:many players don't know how to use Commercial law and Welfare Law, and even some players don't know how to set Task Condition
The system will cause them trouble