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Ratrons can be stacked on top of the Ratizens you have and can do pretty well in tasks that require little to no running (e.g. far from base or just shoveling coal all day). Seeing how they "only" require energy and some materials, there is also the question how you rate "worth it", sicne you could just use 2 Ratrons to do the task of 1 Ratizen, which could then do other things instead.
They are also easier to replace than some highly skilled Ratizen. Imo it is more of a question of how you want to grow your city than a simple "just better"/"just worse", which is great.
My first run stopped around day 460 and 68 ratizens. This run am at day 250 with 26 ratizens and base has around 350watt electricity. Currently squeezing prosperity level 4 with keeping ratizens poor and infrastructure points at max (hovering around 92k - 98k points). So every new ratizens will trigger prosperity 5 and weasels. What im missing for prosperity 5 is two halls full of traps. This is the point im at and thinking about what i could do more to squeeze prosperity 4 without triggering 5. An option could be move ratizens to tier 2+ buildings and replace tier 1 production by ratrons but i fear that the production rate/time will be painfully slow. I was also playing with the idea to move all ratizens to soldiers and do all the chores by ratrons could be funny but super troll. Not sure what i wanna do so i figured ask other ppls how they use them.
There is an relevant attribute (strength, agility, int) and an efficiency bonus (0-100%) and a required work (400, 800, 1200 etc.). I can observe every 5 in-game minutes(?) some work is done. How is this calculated? like attribute * 10 * efficiency% = work done?
With jobs done there is also a small overhead of time for each recipe related to the animation played at the end. E.g. a tax worker will play that drawer animation before starting on the next workbar, which means at 20 int they still won't be twice as fast as a Ratizen with 0 int.
still wondering about this one. If someone knows the answer its much appreciated
The total efficiency bonus is shown when you select a Ratizen in the building you want the work done. The % number shown is already made from all efficiency boni (including relevant stat) added up and the list of Ratizens you can select for the job are already sorted by that bonus.
Sadly the new milestone boni can be a bit confusing, since e.g. the % bonus for grills is already added for Ratizens that are assigned to the building, so it might look like your current worker is better than another, but just because the other worker does not have that milestone bonus shown.