Ratopia

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Reasons behind a ratizens' deaths
Suddenly 8 of my 34 ratizens died and I have no idea why. Can you check it anywhere? It sure would be nice to be able to know why they died
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Showing 1-14 of 14 comments
Crow Jul 6, 2024 @ 1:43am 
oh, that would make for a great suggestion.

How about:
Placing a Ratizen in a grave or graveyard will give you a short story on how they died.

write 10x differently worded sentences, easily assisted by AI, that describe the ratizens Job / Role, the event such as invasion or defence, task followed by what creature or thing ended them.


From a ratizen just going about their day normally but perishing due to water/fire to a ratizen attacked at work location by a reptile that suddenly emerged or walked towards them.

lots of ways to make a small story thats recycle-able due to many versions existing :)

To make graves more interresting, have them have some minor effect so its not a liability having them :)
stealthXG Jul 6, 2024 @ 2:34am 
If they randomly died without any warning of injured ratizens, they most likely starved to death. Sometimes they can get stuck when building so you have to pay attention to the top left corner for your ratizens. If you see something about not being able to find a path, check it out. Most of the time it's just the game lagging in setting a path but sometimes it's a ratizen actually stuck.
Last edited by stealthXG; Jul 6, 2024 @ 2:34am
glass zebra Jul 6, 2024 @ 2:42am 
You can check their history tab to the top right. The last entry should name the reason of their death:
https://steamuserimages-a.akamaihd.net/ugc/2545178615712392075/C974B0F057C6D1D0D933FA0AEBD905589CAC732E/
If so many of them died at the same time, starvation is the most likely cause. You should have gotten a warning for like a day in advance that Ratizens need food.

Originally posted by stealthXG:
If they randomly died without any warning of injured ratizens, they most likely starved to death.
You do get a warning when Ratizens are in need of food. I think that happens from ~30 food downwards and when they reach 0, they get that hungry stomach icon under them that raiders also have and a debuff with a timer. After that, they die for good.
Last edited by glass zebra; Jul 6, 2024 @ 2:48am
stealthXG Jul 6, 2024 @ 4:29am 
Originally posted by glass zebra:
You can check their history tab to the top right. The last entry should name the reason of their death:
https://steamuserimages-a.akamaihd.net/ugc/2545178615712392075/C974B0F057C6D1D0D933FA0AEBD905589CAC732E/
If so many of them died at the same time, starvation is the most likely cause. You should have gotten a warning for like a day in advance that Ratizens need food.

Originally posted by stealthXG:
If they randomly died without any warning of injured ratizens, they most likely starved to death.
You do get a warning when Ratizens are in need of food. I think that happens from ~30 food downwards and when they reach 0, they get that hungry stomach icon under them that raiders also have and a debuff with a timer. After that, they die for good.
That's true, but sometimes people may just think it's because they're working and haven't eaten yet do to a schedule. It's something I've came across pretty often. I just meant that if that scout on the bottom left doesn't appear to alert you about a ratizen then it's most likely starved to death. Either way, it's best to check both notices.
glass zebra Jul 6, 2024 @ 4:42am 
Originally posted by stealthXG:
Originally posted by glass zebra:
You can check their history tab to the top right. The last entry should name the reason of their death:
https://steamuserimages-a.akamaihd.net/ugc/2545178615712392075/C974B0F057C6D1D0D933FA0AEBD905589CAC732E/
If so many of them died at the same time, starvation is the most likely cause. You should have gotten a warning for like a day in advance that Ratizens need food.


You do get a warning when Ratizens are in need of food. I think that happens from ~30 food downwards and when they reach 0, they get that hungry stomach icon under them that raiders also have and a debuff with a timer. After that, they die for good.
That's true, but sometimes people may just think it's because they're working and haven't eaten yet do to a schedule. It's something I've came across pretty often. I just meant that if that scout on the bottom left doesn't appear to alert you about a ratizen then it's most likely starved to death. Either way, it's best to check both notices.
Ah yeah that can probably happen when you are doing tight schedules and they are still eating lots of raw low value food (or have extra hunger modifiers). The notification appears at 30, Ratizens are trying to eat at 65 and they lose 30 per day by default, so they should usually not run into that low value for long with default hunger rate unless they do not have enough time to fill up over 65 once per day. Starvation takes over a day from getting the food notification first.

That is still the default place to show things you could take care off, but it is weird to not get more than that. Maybe they could do a more severe notice when they get starvation, like the red marked ones that appear on revolts or exploding demands. Starvation is definitely more severe than "could use some food to not become unhappy" and more akin to "Ratizen bleeding out on the ground and needs immediate help". Sometimes they go into exploding mood due to that -10 from hunger, but not always. A different way to show starvation would probably be really good and it is a bit weird that it does not exist.

Probably also good to add some notification that someone hungers because of food restriction, since that is imo the most common issue for new players to get starvation.
Last edited by glass zebra; Jul 6, 2024 @ 5:38am
end_game_13 Jul 6, 2024 @ 5:27pm 
Hypertension is a common cause of mice death as well..
vampyregisel Jul 6, 2024 @ 6:47pm 
yeah I a few rats died bc of Hypertension and starvation
but I have plenty of food, rats have money
and sometimes they die quite close to their beds or warehouse??
so I dont really get it.....

I havent looked but is there a place to assign them schedules?
(for work sleep recreation etc....)
glass zebra Jul 7, 2024 @ 1:45am 
Originally posted by vampyregisel:
yeah I a few rats died bc of Hypertension and starvation
but I have plenty of food, rats have money
and sometimes they die quite close to their beds or warehouse??
so I dont really get it.....

I havent looked but is there a place to assign them schedules?
(for work sleep recreation etc....)
On the law stone you can assign them work laws for scheduling, but that should not fix them getting low on joy and food. It usually does the opposite. Ratizens are smart enough to stop their current task (they will finish 1 waypoint though) and go to eat when they are hungry.

The usual cause of hunger issues when you have plenty of food + they have money is as class mismatch. "Poor" ratizens can only eat raw food (except honey). To include some food for them, you can use the law stone to make a commercial law.
Red Bat Jul 15, 2024 @ 10:53pm 
If I actually accept rats with hypertension, they eventually die. It's just a forgone conclusion. Without rats with hypertension I surprisingly don't lose rats very often. In my current game I'm up to the point where I'm fighting weasels and I've only lost 4 rats. Granted I have 2 hospitals and a mostly very compact city, barring a mining and fishing area a slight ways away.
Theshadowman Jul 17, 2024 @ 12:30pm 
Turned out 30 of my rats died because of hunger- I absolutely had no idea that they didn't have food. I was producing a lot of bread and didn't notice that it had class restrictions. I wish those were more.. visible? I know those leaves are there when you're choosing what to produce but I wish they were more pronounced
Red Bat Jul 18, 2024 @ 1:50am 
Originally posted by Theshadowman:
Turned out 30 of my rats died because of hunger- I absolutely had no idea that they didn't have food. I was producing a lot of bread and didn't notice that it had class restrictions. I wish those were more.. visible? I know those leaves are there when you're choosing what to produce but I wish they were more pronounced
Yeah it's not made super clear but almost all cooked food is for middle class or upper class only, as is honey. All hygiene buildings except the toilet and most joy buildings are also class restricted.

You can fix this with legislation. Most people seem to agree making bread and honey available to the poor is usually worth it. For joy or hygiene buildings, they usually require some resource and give some stat bonus so whether it's worth researching, building them, supplying them, and then passing a policy to make them available is going to depend a bit. You might occasionally want to actually make things less available sometimes, for example restricting the use of oil so that it can be stocked up for use in massage parlors.

I think it's pretty optimal to have a bakery, a storage chest, and a bunch of tables near the middle of where most of your rats work so they minimize travel time and get the +1 happiness from not ending up a Rimworld war crime.
Last edited by Red Bat; Jul 18, 2024 @ 1:52am
glass zebra Jul 18, 2024 @ 2:31am 
Originally posted by Red Bat:
Yeah it's not made super clear but almost all cooked food is for middle class or upper class only, as is honey. All hygiene buildings except the toilet and most joy buildings are also class restricted.
The massage table is not class restricted.

For the most part it's: if the building is further down from the center, it will probably offer higher class stuff. An easy way to get an overview is to open the details for a specific need of a Ratizen, where you'll see all basic, advanced and luxury things in a table:

https://steamuserimages-a.akamaihd.net/ugc/2514781045774749541/9483FC8AB6A24578DC929E63A5F0203D3F0B202D/
Last edited by glass zebra; Jul 18, 2024 @ 2:44am
end_game_13 Jul 21, 2024 @ 2:50pm 
A side effect from placing necessities and services down to lower tiers is the game doesn't show them as fulfilling the need for advanced needs. They might still work for the value of silvers and gold since the promotion bar just lists a flat number instead of certain types.
glass zebra Jul 22, 2024 @ 5:54am 
Originally posted by end_game_13:
A side effect from placing necessities and services down to lower tiers is the game doesn't show them as fulfilling the need for advanced needs. They might still work for the value of silvers and gold since the promotion bar just lists a flat number instead of certain types.
What is the "need for advanced needs"? Do you mean the necessity number to advance classes? Services don't influence that number (apart from the laundry in a way) and it cares solely about how much each currently used necessity adds to that.

The bad things about allowing lower classes other stuff is them being able to get broke quite easily and you having less of those things to distribute to probably more efficient workers. For services this mostly means that they are occupied sometimes, but you can usually still spread the buff pretty well. Getting enough necessities can definitely become an issue.
Last edited by glass zebra; Jul 22, 2024 @ 6:17am
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