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How about:
Placing a Ratizen in a grave or graveyard will give you a short story on how they died.
write 10x differently worded sentences, easily assisted by AI, that describe the ratizens Job / Role, the event such as invasion or defence, task followed by what creature or thing ended them.
From a ratizen just going about their day normally but perishing due to water/fire to a ratizen attacked at work location by a reptile that suddenly emerged or walked towards them.
lots of ways to make a small story thats recycle-able due to many versions existing :)
To make graves more interresting, have them have some minor effect so its not a liability having them :)
https://steamuserimages-a.akamaihd.net/ugc/2545178615712392075/C974B0F057C6D1D0D933FA0AEBD905589CAC732E/
If so many of them died at the same time, starvation is the most likely cause. You should have gotten a warning for like a day in advance that Ratizens need food.
You do get a warning when Ratizens are in need of food. I think that happens from ~30 food downwards and when they reach 0, they get that hungry stomach icon under them that raiders also have and a debuff with a timer. After that, they die for good.
That is still the default place to show things you could take care off, but it is weird to not get more than that. Maybe they could do a more severe notice when they get starvation, like the red marked ones that appear on revolts or exploding demands. Starvation is definitely more severe than "could use some food to not become unhappy" and more akin to "Ratizen bleeding out on the ground and needs immediate help". Sometimes they go into exploding mood due to that -10 from hunger, but not always. A different way to show starvation would probably be really good and it is a bit weird that it does not exist.
Probably also good to add some notification that someone hungers because of food restriction, since that is imo the most common issue for new players to get starvation.
but I have plenty of food, rats have money
and sometimes they die quite close to their beds or warehouse??
so I dont really get it.....
I havent looked but is there a place to assign them schedules?
(for work sleep recreation etc....)
The usual cause of hunger issues when you have plenty of food + they have money is as class mismatch. "Poor" ratizens can only eat raw food (except honey). To include some food for them, you can use the law stone to make a commercial law.
You can fix this with legislation. Most people seem to agree making bread and honey available to the poor is usually worth it. For joy or hygiene buildings, they usually require some resource and give some stat bonus so whether it's worth researching, building them, supplying them, and then passing a policy to make them available is going to depend a bit. You might occasionally want to actually make things less available sometimes, for example restricting the use of oil so that it can be stocked up for use in massage parlors.
I think it's pretty optimal to have a bakery, a storage chest, and a bunch of tables near the middle of where most of your rats work so they minimize travel time and get the +1 happiness from not ending up a Rimworld war crime.
For the most part it's: if the building is further down from the center, it will probably offer higher class stuff. An easy way to get an overview is to open the details for a specific need of a Ratizen, where you'll see all basic, advanced and luxury things in a table:
https://steamuserimages-a.akamaihd.net/ugc/2514781045774749541/9483FC8AB6A24578DC929E63A5F0203D3F0B202D/
The bad things about allowing lower classes other stuff is them being able to get broke quite easily and you having less of those things to distribute to probably more efficient workers. For services this mostly means that they are occupied sometimes, but you can usually still spread the buff pretty well. Getting enough necessities can definitely become an issue.