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Zgłoś problem z tłumaczeniem
2) The easiest food source early is definitely rabbits; if you got two rabbit dens close enough, 1 or 2 hunters can support 4-6 butcheries, which will keep you very well fed for a lot of rats. I'm currently at 40 rats and it's still too much meat, while I'm also making leather and bones at the same time to make other things.
3) Research the weaving station and make fabric from grass, it's an early essential you should always research within the first week or so to get things going; an easy necessity you can make is clothing with the tailor shop, which when combined with leather bags made in a tannery with all the rabbit leather will allow your ratizens to upgrade to middle class quite easily, provided they also have enough wealth.
4) This is a warning that there will be an invasion. The warning is always issued the morning of the attack and you have until the second half of the day to prepare. If you have the tutorial on, it should be normal mode with diggers on, so if you aren't getting invaded at all it could be a bug. If you turn off diggers in custom difficulty, the grave spawners may not have a path to your base, and the plague rats will just sit there.
5) Research training grounds, barracks, etc. in the military tree. These are the soldier jobs and you will need a squad headquarters to issue orders, which you will get researched for free at prosperity 4 I think?
6) Not entirely sure yet, but it definitely changes with prosperity. Will need to test if time is at all a factor, which could make stalling prosperity quite viable to get more built up.
7)how do I get more money? The taxes don't seem to be giving me much cash. and I can only have two laws right now
8)Why don't my hunters go after the rabbits?
1) Recruit new rats, every new rat has some small amount of money on them. This is not sustainable, but will introduce some money.
2) Mint coins. 1 Copper bar = 250 pia, 1 Gold bar = 500 pia
3) Trade. Use the diplomacy table to find other cities and build good relations with them. Once you're at 60+ relations, you can trade with them. Exporting goods is a great way to earn money.
Hunters have a limited range. You can increase the range in the building settings. Simply right click the building then click the gear at the top. Default range is 19 tiles and can be extended to a maximum of 40 tiles.
Hunters can also be set to hunt different things. If you've disable rabbit hunting, you may have to re-enable it. Right click the building to do so.
- 1 Gathering Camp (Wild Wheat) + 1 Water Tank + 1 Grinder (Grain -> Flour) + 1 Mini Storage (Grain, Flour, Water, Bread) + 1-3 Bakeries (Flour + Water -> Bread)
Research all buidings above ASAP. Also, unlock Bread for the low in code laws until you are comfortable with supplying necessities.
The 2 pipelines above combined should give you food for 40 to 60 ratizens. At mid-game you can either build more of the above, and/or branch into grilled mushrooms and berries and have food for more than 100 ratizens.
- 1 Sawmill (Log -> Lumber) (It's part of the tutorial)
- 1 Weaving Mill (Grass -> Fabric)
Research the building above after you get some food production going. (i.e. at least 1 butchery or 1 bakery)
Optionally: (can also get these resources yourself)
- 1 Gathering Camp (Grass)
- 1 Logging Camp (Logleaf Tree)
9)How do I reach properity rank 3? I'm on the verge of it but the bar seemed to have frozen.
10)how Do I make copper bars? I can't find the building that makes them
Building more buildings, increase total wealth in your city, and raise ratizens from lower ranks to higher ranks.
Under production, go down the line -> Kiln -> Furnace
It seems like it scales off prosperity. The actual value, not the levels. I've been playing very, very slowly (middle of year 2, only 9 citizens), and the enemy waves only seem to get stronger when I add more citizens or infrastructure.
If you look at a specific citizen's information screen (G, Statistics [upper left], second tab, click "List of Ratizens", then click on a rat), then click the middle tab (icon of a money bag with some coins infront of it), it will tell you (at the top of that screen) what the citizen needs to upgrade to the next class. From poor to middle class (on normal difficulty at least), the citizen needs 500 money and 20 necessities.