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- The core of "Craft the world" is crafting. Collecting materials, craft stuff (if you need it or not doesn't matter) and progress on the research tree. Ratopia, however, is rather a city building game with economy. You build up a city with production lines for several consumer goods. With more diverse resources you have more possibilities, so you also expand and collect new materials. Later in the game the focus switches to increase wealth by making production lines for export and let the population upgrade to higher tiers.
- I found the UI in Ratopia really clunky in the beginning (although Craft the World is also not perfect here). In Craft the World you can take over a dwarf, in Ratopia you always control a specific queen rat and have to build everything while controling and moving her. Some quality of life features like instant latters are missing in ratopia.
- I found the tower defense part in Craft the World more elaborated. Not only you have more stuff to build to defend yourself, also the enemy ai (and how they move towards your base) works better. In Ratopia you can expand in the deep without worrying, the only real danger are the enemy waves every few days. In Craft the World you always had to improve your armor and weapons before going deeper as many strong enemies live in the lower floors.
Although both games look similar, they play totally different. Ratopia is totally an economy sim and city builder with the tower defense part is rather a way to stress the player a bit more. Economy Sim is practically non-existing in Craft the World, which is rather a "defend your base at night and dig deeper at day to craft better weapons and armors").
the AI on battles definately needs to be aligned and balanced, bu this is EA so plenty of time.
it has potential if the avoid the current putfalls the game has.
IE, Cremeations, are one time use only, and you have to manually deconstruct and reconstruct each time.