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https://steamcommunity.com/app/2244130/discussions/0/3950280854049135144/
The other advice I would give is to both try to have a good variety of consumer goods for your citizens to buy and to put laws in place allowing your poor citizens to consume more goods and services
For example, taxe any rat that own 250 or more gold for 30% of their gold, then give 100 gold to any rat that is under 150 gold.
That alone will prevent rats that earn a lot of money from earning too much (since wealth taxe increase with their saving), and extra gold for the poor allow them to buy/use things as they need.
Everytime a rat need to be paid, he take from your money, and every time he buy an item or use a service like toilet he give you money. If you want to get your money back, using taxes, once they need to pay up you can either use the shrine to auto collect rats next to you, or click on them, or set a rat to work as a taxe-man. Or taxe-rat. Whatever. It's a building you can research. Any taxes you don't collect just stay in their pocket until you make them pay, so there is no worry unless you are to a point you can't pay whoever need to be paid.
You start with a sum of money, and that's here only to limit how many rats you can have of each class. Since you need 500+ (or was it 300 ?) for mid class, and 3000+ for upper class (on top of giving more item to them).
If you trade, you pay/buy with your money and thus it reduce/increase your ability to share that money with your rats. Green coin can be swapped with the bank (another research), and the ratio change over time (something between 1000 to 1300 gold for 100 green coin usually).
If you mint, you consume copper/gold bar to make an item that is immediately used and greate gold in your pocket; A copepr bar is worth 250 gold, and a gold bar is worth 500 gold. It's totally possible to make a lot of money by buying ores, and and mint the bars after. Mouse over the items in the minting station to see the numbner yourself.
There is no need for mid/upper class (it just give a tiny production boost) so you can ignore it for now. It just come along as a freeby bonus if you want to give them money and item to make them happy.
tl;dr Just focus on making your rats slighty happy, addapt the two rules as you progress to push everybody either at the minimum, or over 500, or over 3000. There is no point in between. And what you should aim depend of the amount of rats you have and the amount of gold you have (in total) that increase as you sell stuff (trading) or mint (copper/gold bar).
Get a city stone, tax office and shrine of rat. Activate Shrine of Rat. On the first tab on city stone, add tax and choose wealth tax. Choose "wealth over" and set it to 300. Choose percentage, make it 50%.
https://steamcommunity.com/sharedfiles/filedetails/?id=3096011138
On third tab (subsidy), choose Wealth and set it to 100 or less. Give those 150 pia. After you save it, it should look like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3096011049
This will work for around 30 ratizens or so. Then, once a day visit all your rats with your queen and take their taxes. Once you get enough savings (number of rats * 1000) change the first tax to over 1000 and the third tab (subsidy) to 301 for everyone who has less than 600 wealth. That way your rats will be middle class.
>place two circus close together so rats can get joy
*ALTERNATIVE : place two music stage instead and add a commercial law that let rats from any class use it.
>place a few toilets : one or two near the circus/pusic stage, and maybe another a bit further away if you expand your base
>Use grain, get gardens (small) to stack grain see near the storage for your gatherer is totally viable early game
>use the rat shrine to collect money (stand near the storage you walk around nears rats; check stats to see what rat need to pay taxes)
*ALTERNATIVE : research tax office and usea rat instead, then switch to the ox shrine.
This should carry you trough most of the game.
Beat me to it, but I go more like this in the early game:
https://steamcommunity.com/sharedfiles/filedetails/?id=3096013341
https://steamcommunity.com/sharedfiles/filedetails/?id=3096013516
https://steamcommunity.com/sharedfiles/filedetails/?id=3096013641
Also 100% yes, build the rat totem and pay the 500 gold to activate it. It will pay in the long run as long you walk on the spot your ratizens wander more so you can collect their taxes.
Still do employ the tax building as soon as you can so it can help you collect taxes of those that didn't walk next to you.
Also try getting the bathroom tax to 25. I still have it active in the late game.
Same for my 20% on civ labor tax.
Edit.
The name of my city is NeoNecropolis.
In care some one is wondering about my weird choice of names for my taxes.
I've been giving certain jobs an extra daily salary through a ratizen registry group and a welfare law giving money to that group, although this method can be a bit of a nightmare when you have a high population because there isn't any sorting filters in the ratizen registry.
I read some people say you can make a law to give rats extra money for buying certain items instead, but I haven't tried that method myself yet. Also the tax system doesn't seem too complex at the moment so its usually easier to just give welfare to every rat with a low wealth from what I've experienced.
I like the reference to Majesty:Kingdom Simulator. I played Majesty: Gold from gog.
I finally played around with a few of them. You can change the price for services to give service buildings batter pay and you can change the prices of items so production buildings get paid more for what they make. There's also a section to change the payout for gathering and transport which would help jobless rats.