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I know what you're talking.
100% is way too low. How about 300% guarantee? My 100 rat mainly eat bread and I love dumping 100bread per trade cycle. Still have enough to export wheat for extra Pia from Rabbit country.
I still think gardener anyway better. He will work without any support. One alone can provide food for 30-40 rats. You can rebalance output by customizing gardens. Capacity and distance not important you can always set storage in middle of gardens. All productivity wasting is travel to joy center. And only one issue. It's clay for gardens.
LOL gardener doesn't need all those plots. You put 20 in there. You realize that's atleast 40 grain per day with just 1 job? Farmer is not doing 40 grain a day LOL
Please, make no mistake. That example is for 2 rat for each sample. The build is for high lv rat.
why 10 for each side? use your brain a bit from whom I quote to.
play your game and tell us how much work load your rat does out of the 4000 (or 6000 for the high yield option)
You like garden? You good.
You hate changing? That's fine. Your life.
If this is a serious question.
How about you convert those number in to "per sec"
How many sec it takes to finish one bar/cycle : when using a ratizen with 200%boost.
compare your yield result with gardener with similar stat. Assuming same number of workforce. Per day, Per week, Per month. Your call.
Plain as day. Your welcome.
2/35 = 0.0571
60/6000 = 0.01
Base value based on just workload, gathering is almost 6 times faster than farming. Let's say gather gets NO benefits from leveling (which I don't believe) and you swear farming gets 200% more. 200% of 0.01 is just 0.02 . You still WAYYY behind gathering.
Now add in walking. Gather walks more. But farming has multiple jobs and multiple people walking to do those jobs. Water has to get to the farm some how, right? Rabbits need to be hunted to turn into bone to turn into bone dust. Same for lime. It's no contest. Farm wins only on space alone. With all those jobs and logistics, I can just add another gatherer for 0.0571 x 2
You can continue your... (err sorry don't know nice word) stupid math that forget many variable factor in your calculation. You can just go in game setup a real world test and check the number yourself. No need to continue this madness, Lots of experienced player already gave input and explain to you but you still doesn't listen and continue with your broken math.
Another thing. Oh just don't let me start to a topic of space efficiency, You waste a lot of productivity of other type of building for at least 2 building sweet spot near the chest that small garden(grain) eat up space.
Just how many small garden plot do you need to place to output close to the 1st or 2nd recipe of farm plot?
Up to the point of never ending loop of regrowth. I will go generous with you with number 8 plot per worker instead of ten. This alone is already a no go. Jesus.
Gardens more efficient in production.
I will give you some nice imagine sample
- try place one farm close to the chest on left size.
- use 1st recipe that need 8 water
- high lv rat with backpack can carry 10+ unit = resource delivery is equal to non exist, result to = a simple process of travel to your work place alone.
- finish one bar/cycle, throw 30 of grains into chest took only 3 times and it took only a few seconds.
Now you compare your usual gardener gathering habit Even you waste space of both side of the chest for maximum return speed
GGGG C GGGG
Can you achieve a "return to chest" delivery speed of 30 grains than farm plot worker? Yes? or No?
You might want to relook at the thread. Seem to be more people that agreed with me.
... Now I know why my message doesn't reach you, because you have trouble of understanding other poster. Clearly, you have low comprehension on reading skill, yes?
I can count only two. You and x-kdn who are full lean on garden. some give mixed result because of still in trial and error period. Others, say farm for late game.
For an example of mad bakery blueprint factory.
Most end game player will go ox shrine route.
4 farmer rat can easily produce and achieve 400-480 grains per days with the help of both passive and active buff.
A setup usually go between floor like this.
GrGr l l C FFFF{bed}FFFF C l l GrGr
BakBak l l C FFFF{bed}FFFF C l l BakBak
Bak l l Bak Any Bak l l Bak
You're in the middle between floor ringing a bell to almost instantly force finish one work cycle up to 5-9 building in the area, depend on your layout.
Of course, Gardener can't do this. . . .
You know what? Nevermind. it is useless to teach you. Have a nice day.