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Gardens more efficient in production.
Not even manpower. I'm watching the farm and it's taking forever to do the 4000. It's 4000 units of work I think. Grain in the garden grows everyday it seems. The more you produce, the better it is for garden because you don't need a silviculture for every gatherer. Even with just 5 gardens, my silviculture is multiasking as a hauler because it doesn't have much work to do. Not to mention farm needs water. That's a water job you need too
farm is location friendly, u can put a farm to produce food for every storage area(like tree skin working area usually dont produce food, they have to travel far to get food, u can put a honey production farm there just to reduce their travel)
I haven't had any problems with gatherers.
Farm also have more requirement to use it proper. With the amount of grains it produce after the work cycle finished, the farmer will spend a lot of time hauling grains out so if your farmer has low STR + bad storage placement you'll end up gimping the farm performance.
It is a late game option. If you make any type of farm early then you fall into a simple noob trap. Human doesn't even do agriculture until we need to feed large amount of people. You don't need a farm when your population is under 50.
Where are you getting 150% from? Looks like only 25% to me. Base grain production is 3 grain per 4 work load (3/4). 60 grain production is 1 grain per work load (1/1). On top of that, that's 4 jobs. Hell, 60 grain production looks more worst than 30 lol
Productive trait + high stat farmer. Gathering post doesn't scale on the worker stat. Farm will. The better your worker at their workstation, the faster they done with their work cycle.
You sure? Gathers walk so they get ability that makes them walk faster. And I'm sure higher stats make gathering faster just like STR makes mining faster
I think he means strength doesn't make the crop grow faster in garden plot. If you Go max speed pulling til bald, Garden will still be cap by it's growth speed. Farm ignore that, and yield performance directly scale to your rat stat.
Late game rat can pick up about 10 unit+ of item per trip. Farm 2nd recipe is good when your rat still low on level, First recipe works best when you boost up to the point of outweighing the speed of travel carrying both water and bone meal for 2 trip between your chest and farm plot.
You can also build a farm close together in the screen and occasionally ring active skill Ox bell for a whim when you pass by for a ridiculous production speed. (only when rat is working in farm plot)
You can simulate this by making a 2 separate chest testing for farm and garden. with two rat. Each side of the chest.
GGGGGGGGGG C GGGGGGGGGG (lot of wasted space for other facility)
vs
FFFF C FFFF
Garden will always need larger space at least 10 tiles and the gardener will need to travel back and forth each plot between chest while repeating gather animation for each process.
Don't forget that gardener they tend to go one by one and doesn't fully make use of their rucksack capacity, they don't go full haul per trip like farm plot. There is a lot of waste of productivity due to travel time being involve.
Garden will always outperform farm during early game, While farming will outperform garden after properly setup near chest in an optimal work location when manned with a high stat rat.
But, yeah. Depends on your game situation whether you would like to save resource/ trying to power level specific stat of your rat/ compacting space. There is no wrong approach. To each of their own strategy and playstyle. I usually do run both together until I reach to the point of ready to burn unlimited of secured resources for farming and increase space efficiency. Cheers.
Early game the garden can be a hack, later game I can 100% guarantee the farms crank it out more efficiently.
https://imgur.com/a/WDgLmtX
Only needs 3 rats. And they get paid better, 2 of my 3 farmers are upper class now, with the last one being higher middle class. Gatherers/gardeners stay poor forever.