Ratopia

Ratopia

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happyscrub Nov 21, 2023 @ 2:04am
Grain farm vs garden
The gardens are WAY more efficient. Not only that but you can team it up with the silviculture to make it go even faster.

The farm takes a ton of work and water. But it's space efficient.

I haven't tested to see how much prosperity each produce to see if one is better than the other in efficientcy. Edit: I just check it. Small gardens barely raise prosperity. Farms raises it by a lot
Last edited by happyscrub; Nov 21, 2023 @ 2:16am
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Showing 1-15 of 45 comments
AldouzTek Nov 21, 2023 @ 3:24am 
Grain farm more efficient in manpower.
Gardens more efficient in production.
happyscrub Nov 21, 2023 @ 4:35am 
Originally posted by AldouzTek:
Grain farm more efficient in manpower.
Gardens more efficient in production.

Not even manpower. I'm watching the farm and it's taking forever to do the 4000. It's 4000 units of work I think. Grain in the garden grows everyday it seems. The more you produce, the better it is for garden because you don't need a silviculture for every gatherer. Even with just 5 gardens, my silviculture is multiasking as a hauler because it doesn't have much work to do. Not to mention farm needs water. That's a water job you need too
Last edited by happyscrub; Nov 21, 2023 @ 4:36am
redhongkong Nov 21, 2023 @ 4:36am 
garden doesnt cost anything to produce, its good early game option
farm is location friendly, u can put a farm to produce food for every storage area(like tree skin working area usually dont produce food, they have to travel far to get food, u can put a honey production farm there just to reduce their travel)
avil Nov 21, 2023 @ 5:30am 
Collectors are derpy and often forget what's their job leaving garden untended for a long time. Gardens don't work at winter. You'll need water for a lot of stuff anyway, one more farm won't do much difference.
happyscrub Nov 21, 2023 @ 6:16am 
Originally posted by avil:
Collectors are derpy and often forget what's their job leaving garden untended for a long time. Gardens don't work at winter. You'll need water for a lot of stuff anyway, one more farm won't do much difference.


I haven't had any problems with gatherers.
x-kdn Nov 21, 2023 @ 3:29pm 
Cropper overcomes wheat farm, if you can put gardens with grain near to cropper. At winter you can just reassign cropper to be farmer.
Matok Nov 21, 2023 @ 3:44pm 
The balance between the two does seem odd. Farms work during the winter and gardens do not. Gardens grow while the worker is off doing other things, but farms do not. Farms require inputs to produce things, but gardens do not. Those differences don't really make sense.
FreedomFighter Nov 21, 2023 @ 5:09pm 
Farm outproduce garden but only when you beef up the farmer. With over 150% efficiency on 60 grains recipe it is a better option than garden. By the time you going to use the farm, your ratizens are going to be beef up already but until that, stick with foraging or garden because on low population there is no point to overproduce if you can't make use of it.

Farm also have more requirement to use it proper. With the amount of grains it produce after the work cycle finished, the farmer will spend a lot of time hauling grains out so if your farmer has low STR + bad storage placement you'll end up gimping the farm performance.

It is a late game option. If you make any type of farm early then you fall into a simple noob trap. Human doesn't even do agriculture until we need to feed large amount of people. You don't need a farm when your population is under 50.
happyscrub Nov 21, 2023 @ 5:57pm 
Originally posted by FreedomFighter:
Farm outproduce garden but only when you beef up the farmer. With over 150% efficiency on 60 grains recipe it is a better option than garden. .

Where are you getting 150% from? Looks like only 25% to me. Base grain production is 3 grain per 4 work load (3/4). 60 grain production is 1 grain per work load (1/1). On top of that, that's 4 jobs. Hell, 60 grain production looks more worst than 30 lol
FreedomFighter Nov 22, 2023 @ 6:39am 
Originally posted by happyscrub:
Where are you getting 150% from? Looks like only 25% to me. Base grain production is 3 grain per 4 work load (3/4). 60 grain production is 1 grain per work load (1/1). On top of that, that's 4 jobs. Hell, 60 grain production looks more worst than 30 lol

Productive trait + high stat farmer. Gathering post doesn't scale on the worker stat. Farm will. The better your worker at their workstation, the faster they done with their work cycle.
happyscrub Nov 22, 2023 @ 12:16pm 
Originally posted by FreedomFighter:

Productive trait + high stat farmer. Gathering post doesn't scale on the worker stat. Farm will. The better your worker at their workstation, the faster they done with their work cycle.

You sure? Gathers walk so they get ability that makes them walk faster. And I'm sure higher stats make gathering faster just like STR makes mining faster
Krowle Nov 22, 2023 @ 12:46pm 
Originally posted by happyscrub:
Originally posted by FreedomFighter:

Productive trait + high stat farmer. Gathering post doesn't scale on the worker stat. Farm will. The better your worker at their workstation, the faster they done with their work cycle.

You sure? Gathers walk so they get ability that makes them walk faster. And I'm sure higher stats make gathering faster just like STR makes mining faster

I think he means strength doesn't make the crop grow faster in garden plot. If you Go max speed pulling til bald, Garden will still be cap by it's growth speed. Farm ignore that, and yield performance directly scale to your rat stat.

Late game rat can pick up about 10 unit+ of item per trip. Farm 2nd recipe is good when your rat still low on level, First recipe works best when you boost up to the point of outweighing the speed of travel carrying both water and bone meal for 2 trip between your chest and farm plot.

You can also build a farm close together in the screen and occasionally ring active skill Ox bell for a whim when you pass by for a ridiculous production speed. (only when rat is working in farm plot)
x-kdn Nov 22, 2023 @ 3:56pm 
Growth speed doesn't matter when you can put enough gardens to keep busy harvester. Stats affect any job. Harvester raise stats faster than farmer if busy. High stats reduce difference between rats.
Krowle Nov 22, 2023 @ 6:17pm 
Originally posted by x-kdn:
Growth speed doesn't matter when you can put enough gardens to keep busy harvester. Stats affect any job. Harvester raise stats faster than farmer if busy. High stats reduce difference between rats.

You can simulate this by making a 2 separate chest testing for farm and garden. with two rat. Each side of the chest.

GGGGGGGGGG C GGGGGGGGGG (lot of wasted space for other facility)
vs
FFFF C FFFF

Garden will always need larger space at least 10 tiles and the gardener will need to travel back and forth each plot between chest while repeating gather animation for each process.

Don't forget that gardener they tend to go one by one and doesn't fully make use of their rucksack capacity, they don't go full haul per trip like farm plot. There is a lot of waste of productivity due to travel time being involve.

Garden will always outperform farm during early game, While farming will outperform garden after properly setup near chest in an optimal work location when manned with a high stat rat.

But, yeah. Depends on your game situation whether you would like to save resource/ trying to power level specific stat of your rat/ compacting space. There is no wrong approach. To each of their own strategy and playstyle. I usually do run both together until I reach to the point of ready to burn unlimited of secured resources for farming and increase space efficiency. Cheers.
Flavalicious Nov 22, 2023 @ 6:28pm 
3 Grain Farm plots with skilled rats will out produce the consumption of a 100 rat colony with 3 grinders making flour. Im sitting on something like 1000 surplus wheat atm lol.

Early game the garden can be a hack, later game I can 100% guarantee the farms crank it out more efficiently.

https://imgur.com/a/WDgLmtX

Only needs 3 rats. And they get paid better, 2 of my 3 farmers are upper class now, with the last one being higher middle class. Gatherers/gardeners stay poor forever.
Last edited by Flavalicious; Nov 22, 2023 @ 6:35pm
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Date Posted: Nov 21, 2023 @ 2:04am
Posts: 45