Ratopia

Ratopia

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Lockin277 Nov 14, 2023 @ 9:18am
How stabilized money?
How do you get profits in the game?
I have quite a problem understanding how income works in this game, I give taxes but savings keep decreasing.
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Showing 1-15 of 18 comments
Flavalicious Nov 14, 2023 @ 10:18am 
https://steamcommunity.com/app/2244130/discussions/0/3950280854049135144/

TLDR: Your not suppose to generate profits. This isn't like other games, its a citizen driven, closed economy. you only need enough personal cash to pay your government employees. The rest is supposed to be in the hands of your citizens to spend to improve themselves.
Senka Nov 14, 2023 @ 10:36pm 
Set a tax rate of income of 20-25% once they reach beyond wealth 250. Then a 20% wealth tax for total wealth over 500. This will keep your wealth pretty much even until you can get the forge and mint up. Once you get a few mint buildings income is easy and then you can alleviate your tax policies to allow your rats to advance to higher level classes.

Also make sure you set up a welfare policy to give rats under 200 pia a boost. 200-250 is fine.
Lockin277 Nov 15, 2023 @ 10:03am 
Originally posted by Flavalicious:
Your not suppose to generate profits. This isn't like other games, its a citizen driven, closed economy. you only need enough personal cash to pay your government employees. The rest is supposed to be in the hands of your citizens to spend to improve themselves.
That was not i mean, profit in here is not become 0. That's why I use the word stabilized, because every time I try, the initial money is 23,000 but only 8,000 is available in winter coming. Meanwhile, the amount of money continues to decrease by around 750-1000 per day.
Lockin277 Nov 15, 2023 @ 10:09am 
Originally posted by Elalith:
Set a tax rate of income of 20-25% once they reach beyond wealth 250. Then a 20% wealth tax for total wealth over 500. This will keep your wealth pretty much even until you can get the forge and mint up. Once you get a few mint buildings income is easy and then you can alleviate your tax policies to allow your rats to advance to higher level classes.

Also make sure you set up a welfare policy to give rats under 200 pia a boost. 200-250 is fine.
I see, so make Rat pay 20-25% of their income every day.
What the meaning of 'Mint Building' ? Are that really facility on game ?
Lockin277 Nov 15, 2023 @ 10:13am 
Originally posted by Vito:
Remember you have to collect the taxes too. The easiest way is to place activated rat shrines in places rats pass every day (you can have multiple). For me it's the rooms with the beds, they pay taxes before they go sleep.
I put tax but that "not works" for me thats why i'm here now.
Ouh, the shrine have other use, I think so far this object has only been used as a display or buff, so I didn't do any research there.
Krowle Nov 15, 2023 @ 11:41am 
Rat shine is for early game, but it will cripple your freedom. Long term is to train and hire a tax collector early-mid. The higher their int, the faster they can collect the tax. The longer they do their job, they will gain attribute level up. On hard mode I use 4 tax collector for 100-102 population just fine.
This will allow you to use ox shrine which give a passive speed boost for all of your worker production type. Then trade your surplus goods to other country to increase your capital money and circulate it to your fellow ratizen.

This is just an example figure number.
Set up rules that gold membership that have more than 4000 wealth pay 10 or 15% of their total wealth "not income". They will never get over rich.
Set up another rule for a lower class those who have lower than 1000 get welfare supporting fund 600 each day.
This will cover their expense of their purchasing stuff from the box (to your saving) and some what high price facility.

A set up like this will stabilize your economy. The poor won't starve, the rich will never get too rich.
As long as you have facility to provide their need to cover happiness debuff from paying high tax that is.

Note. If you want to raise silver to gold / you need them to reach higher than 3000. The figure number is just to retain their status to never drop than 3000. So that they won't lose gold membership.
Note 2. if you aim for an achievement that ask you to keep 50 gold member for 12days, exempt gold member who have less than 4000 to pay any tax and give them support money each day for 600. This will prevent them from losing their gold class. (Sadly, most of the basic job has very low income and no daily salary, to the point that they get negative wealth each day spending stuff)

Cheers for finish wall of text :RedSuperCat: :Fistofdosh: :deadrat: :spiffo: :MiniCatLove:
Senka Nov 15, 2023 @ 2:43pm 
Originally posted by Lockin277:
Originally posted by Elalith:
Set a tax rate of income of 20-25% once they reach beyond wealth 250. Then a 20% wealth tax for total wealth over 500. This will keep your wealth pretty much even until you can get the forge and mint up. Once you get a few mint buildings income is easy and then you can alleviate your tax policies to allow your rats to advance to higher level classes.

Also make sure you set up a welfare policy to give rats under 200 pia a boost. 200-250 is fine.
I see, so make Rat pay 20-25% of their income every day.
What the meaning of 'Mint Building' ? Are that really facility on game ?

Yup. It's near the bottom of the production tab in the tech tree. Each copper bar will give you 250 income and each gold bar 500 income when produced at the Mint facility.
avil Nov 15, 2023 @ 3:36pm 
In basics, tax % of rats total wealth in early game to get back from them as much money as you "lose" paying them. Use rat shrine to make tax collection a lot easier, but train tax collectors for late game, because there are better shrines for later in the game. When you get to the point when you can mint coins and trade for profit is when you can lax taxes enough for rats to get rich.
x-kdn Nov 15, 2023 @ 6:14pm 
You can enlarge kingdom economy via diplomacy with contract. Or you may "tax to death" newcoming ratcitizens. But they are so cute, that I feel sad when they die. :lunalick: Each dying rat with money will just reduce your economy.
FreedomFighter Nov 16, 2023 @ 12:14am 
Originally posted by Lockin277:
That was not i mean, profit in here is not become 0. That's why I use the word stabilized, because every time I try, the initial money is 23,000 but only 8,000 is available in winter coming. Meanwhile, the amount of money continues to decrease by around 750-1000 per day.

The only way for you to gain more money until you get to diplomacy/trading/loan is through immigration. Rats come with some of their own wealth so you tax them to oblivion then redistribute wealth through subsidy. There is no reason to let anyone hold more than 100-200 early on until you can supply them 20+ necessities for them to move to the middle-class

Tax anyone who hold more than 250 Pia 50% of their wealth. Subsidy anyone with less than 200 Pia for 100 Pia. Get the Rat Shrine then activate it so your leader auto-collect tax when passing by. You don't need the tax office early on.

Economy doesn't exists pre-trading. Every single Pia just recirculating around in your city.
AwesūmCupCake Nov 10, 2024 @ 3:16pm 
Originally posted by Senka:
Set a tax rate of income of 20-25% once they reach beyond wealth 250. Then a 20% wealth tax for total wealth over 500. This will keep your wealth pretty much even until you can get the forge and mint up. Once you get a few mint buildings income is easy and then you can alleviate your tax policies to allow your rats to advance to higher level classes.

Also make sure you set up a welfare policy to give rats under 200 pia a boost. 200-250 is fine.
Thank you I was running out of pia and no I'm at 3,000
Boiledteabag Nov 11, 2024 @ 8:38am 
Learning how to tax virtual rats in a video game has given me a slight understanding how we are rats running around, being paid and then taxed.

I both love this game and hate the thought connection to outside the game it had me confront xD
Last edited by Boiledteabag; Nov 11, 2024 @ 9:32am
FibS Nov 11, 2024 @ 1:12pm 
Okay, so, the big issue is that you start out with like what, 10,000 units of currency? Which, once you get to 10+ rats, means 1,000 for everybody. And at 100 rats that'd be 100 for everybody. Including you. And that stops you from paying anybody.

You simply need more total money to have a stable economy of any substantial number of rats. I'm not sure if this game has price inflation but if it does that makes the need for printing money even more crucial.

And that's on top of a good tax system. If you're printing enough money you'll probably get by with a progressive income tax and not a wealth tax.
glass zebra Nov 11, 2024 @ 1:53pm 
Originally posted by FibS:
Okay, so, the big issue is that you start out with like what, 10,000 units of currency? Which, once you get to 10+ rats, means 1,000 for everybody. And at 100 rats that'd be 100 for everybody. Including you. And that stops you from paying anybody.
New Ratizens arrive with some money.
Last edited by glass zebra; Nov 11, 2024 @ 2:06pm
Zeion Nov 11, 2024 @ 4:47pm 
This ratizen isn't in capitalism so you don't need to let them have more money than they should. just try to let them keep around 300 pia at start-mid game and around 500-700 pia at late game for let them go into mid class is enough.

The easiest way is just tax everyone that have more than 300 pia 30% of their wealth everyday and set welfare policy to give someone who have below 150 around 150 so everyone will have money to spend on everything they need and you'll not broke after sometimes (this strategy will keep your city save until you have more than 35+ ratizens w/o any minting or trading in hard mode).

don't let anyone in your city hoard those money or else you'll be in trouble instead.
Last edited by Zeion; Nov 11, 2024 @ 4:48pm
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Date Posted: Nov 14, 2023 @ 9:18am
Posts: 18