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Auto beds are a trap most of the time, it doesn't care about how far the rat is from their jobs. or amenities. Auto beds are useful for housing the unemployed.
i hope autobed system could use pathing distant which might work better for auto bed
There's even absurd situations where a rat sleeps on the floor, right next to a free bed. Because the bed they were automatically assigned to was too far away. The amount of micromanaging required to optimize it is just ridiculous.
and later make a railway on ur left and right side of storage, rats will seek their closest autobed and mark their name on it.
the rail travel shorten their time to get back to base if u have large base
but of course u can make that bedroom above ground, that way ladder and rail can co exist. currently most of my production building is above storage, maybe i should try to make beds above storage and working area below
its actually more efficient if u use rail and lift system to spread out mini colonies across the map, just build bed toilet and storage tightly packed and connect it with rail and lift to ur central storage
I don't know but there could a limit on the beds range, like there is for most other buildings. If the range is only 40 blocks but my city is 100+, railroads aren't going to help (and yes I do have an entire floor of railroads spanning the entire map + lifts)
I guess I'll have to destroy the beds and rebuild them so they get assigned properly, but only when I'm done with the changes in my city.
drop a storage box connected to the rail,
build 1toilet 2 bunkersbeds , 1 hunter 2 butchers surrounding that storage box
(that way autobed will assign these 3 workers on these bunker beds, then ur central base beds will free up for whoever working at central base)
This is why you build a bed next to their workplace so it is easier to manage.