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Een vertaalprobleem melden
I do have a wonderful tip:
Mine carts, DO NOT underestimate them, they are cheap to unlock (1 tech) and you need square wood to build. They make your rats move FAST. Now I always focus on getting my mine cart railways as soon as possible so my rats become even more productive.
I even make individual rooms to force them to use the rail ways (way faster than walking).
Also unlock wood stairs, anything that increase the speed of your rats is a blessing.
Always leave rats with the speed trait to work as miners / haulers / builders. I have a huge need for speed!
Another: Lifts are a trap. Not only are they huge (3 squares long) and require metalworking, their speed bonus is not nearly the same speed as minecarts (+500% speed on carts). Wooden ladders are cheaper, faster to build, gives 6x the speed bonus of grass ladders (+30% vs +5%) and they don't need a station on every level. The need for the station on every level is due to the fact they can only use a lift from a station. Without it, they'll climb the shaft ropes at +0% speed, which is worse than a basic grass ladder.
I’ll experiment with those next time I play. The school will increase your characters speed, the teacher will come up to you with an event, pick the green leaf speed option
The lift was a big disappointment, also very awkward to build. I can usually survive by myself with traps just fine until tier 2 soldiers come along
Zombie Stones spawn one new stone on every Invasion Day, so it's important to keep up with killing them so you're not getting invaded by lots of stones at once.
Traps and other defenses come into play more once you get to the more advanced enemies but early on you have much better things to do with your rats' labor and resources building up your city instead of trapping the weak zombie tombstones.
Lifts are amazing, once you have the economy to support building a bunch of them and if you built your city with lifts in mind in the first place when you spaced things out. Make a grid of lifts and mine cart rails and your rats can zoom around getting more work done.
Eh, I find it easiest to just kill the stones so I don't ever worry about being overwhelmed by 5 or 6 stones. And I'd much rather put the Labor and resources into a bigger stronger city than trapping stones I can kill simple enough. And since the stones stop spawning when the enemy type switches st Prosperity 5, those traps would then need to be recycled, eating up even more rat labor.
OK that's news to me. Every time I destroyed a grave it kept respawning them up to a minimum of roughly 2+prosperity level graves, at least on normal. The game doesn't convey this well when the weasels come into play. When I got the message that I hit cap I assumed that there will always be 5 graves and 2 huts but no more than that and they'd respawn if I bothered to destroy any of them. There's no reason to assume that'd change up till that point, especially for 20+ hours.
With the above, the money situation was stable.
Also, if you do early water, grain farm and rabbit farm + grass farm and rabbit hunter + butcher, the food becomes very stable. (Water and farming is crutial from the start of the game. And also, the heavy rabbit hunting + butcher - no leather, only meat. That way, the lot of rats getting immigrated can have stable food supply. Which I couldn't keep up with before.)
Also, clearing the path and making it towards the tombs (enemy spawn points) is a really good tactic. Great tip. Now, I was actively looking for the spawn point and made spike traps along the way. This way, It was much more calculable and enjoyable to fight. Compared to always having enemies randomly spawning inside my base.
Having beds near the workstations is also very benefitial.
After having the food stable, and with the above tips, I managed to have a stable game, finally. And reach to a point, when with hospitals and maintenance stations, things get somewhat stable and automated.
I have also enjoyed reading other's tips as well.
Keep em coming
A tip for Joy
Circus will be your main Joy powerhouse at start. Build circus with bed next to it, assign the rat. So he can rest quickly and keep doing Joy. As you need more circuses to keep Joy under control, you can space them apart, so a Rat can always find Joy as he moves around the colony, or have them right next to each other, but unfortunately this can require a bunk bed, which is expensive tech.
Also if you Joy needs keep going up and up. Stop ordering harvesting/mining and building tasks. Let the rats do their own thing for a time, and they will seek out Joy and it will come down. I think they prioritize construction and harvesting tasks over replacing Joy.