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Happy to help! After a testing run I can confirm that taking it slow and setting up a proper food supply is the way. I'm at around 600 food from gatherers, hunters and butchers before the first winter, and with the settlement tight enough to where two clowns on each end of town can take care of the population and eachother. With the settlement mostly self-sustained I can focus on expanding and adding new districts :D
My current game i couldnt find webs forever. So water was an issue. So it set back alot of my production on other stuff as i had to keep exploring for it. Ended up ramping up the enemy numbers. Then i had to switch over and get soldiers in large quantities. And by this point my rats are pissed they dont have nice stuff. So i cant leave my base and go look for the metals i need because a revolt is going to happen. But i cant stop the revolt because i need resources i have to go and find. And by the time i cripple the revolt, the next plague rat wave is inbound. And the cycle repeats lol.
The sim management side versus the hero character exploration is at odds with each other a bit. Im loving the game but its a taxing juggling of so many systems in such a fast repeating cycle
I suspect your on the money about expansion speed. I think this games a slower burn then it appears. Letting in new rats in large quantites in the lower game seems to snowball the issues quickly. But the game definitely presents fast expansion as being the playstyle
My injured rats seems to lose their previous job as well when manually picked up and put into bed too.
Did you crank up the range on those pleasure service buildings? I just discovered today they are set default to range 19, which was only like 1/4 of my base, and I THINK its based off of where they are "housed". So if your like me and building large bedding rooms, not enough of the service buildings may be in range. But yea overall im in the same spot as you, the mid game scaling is rough. I went from almost 300 food to no food in about 30 mins of playtime once i crossed 70 population. I cant find berries, fungus or more salt anywhere lol.
Rats lose their job if they revolt, supposed to be punishment i guess. Other rats you put in bed from other issues should retain their jobs.
lol yea. My hygiene stats are solid, something like 10 rats out of 70 need it and they are mostly long distance movers. The joy though is a real pain in the ass to keep up, but noticing the range tab definitely helped to some degree. I even tried setting up schedules to try and rotate rats into work shifts in the hopes they would spread out the building use a bit, but because there can only be 1 worker, they cant be there long enough for it to matter and it caused tons of issues so i deleted the work shift policy. lol
I noticed putting a bunch of smaller storage chests around helped speed up their return to the buildings, helped production a bit. Could give that a shot too
I just took a look at the range. Seems like they are covering most of them at default 19, I just upped them to 23. Pretty weird since its like half of my population is lacking in joy and hygiene. In the mean time I just lost 12 rats.
Yea its a bit unclear how your supposed to maintain never ending stock piles of limited spawned resources. I actually had my massage table running around the clock until my oil supply ran dry. You can farm flowers easily, but something like salt once its been mined its gone (unless theres an animal you can grind into salt that i dont know about lol)
Interestingly when i loaded my save after the patch i went all the way down to only 10 rats wanting joy, and my happiness hit almost 60%. Then over the next 10-15 minutes it went back to hell lol.
Makes me think theres a priorities issue stopping them from getting what they need