Ratopia

Ratopia

View Stats:
Khorne Nov 3, 2023 @ 7:59am
First of all, love the Demo!
This is more or less a guaranteed buy for me. One thing I would love to see in it is a level of crime system. Maybe if Ratopians become too unhappy they dont just steel, maybe they murder. There could be multiple punishments for crime levels rather than just prison. Not sure if that goes against the spirit of the cute little rats walking around, but I figured we are running the city how we want, why not control crime. Maybe you could make it gallows for even the most petty crime, which more or less stops all crime, but maybe adds a penalty to everyone who doesnt have a particular trait (Or does have a particular trait).

Feel no obligation, just giving feedback.
< >
Showing 1-5 of 5 comments
CheeseCard  [developer] Nov 3, 2023 @ 8:23am 
Thank you for enjoying the demo and for your feedback. The crime system for citizens is a system that our development team also finds attractive. We cannot yet reveal the current level, but as you have mentioned, the crime system will also become more diverse and the means of response will also become more diverse.
Graknorke Nov 3, 2023 @ 12:03pm 
Originally posted by Khorne:
Maybe if Ratopians become too unhappy they dont just steel, maybe they murder.
I don't like the idea of a ratizen committing cold blooded murder just because they're sad. Crimes in general but especially something like murder should have something to do with their circumstances and personality. For example even if they're overall unhappy it's hard to see why a wealthy and content ratizen would "steal" a trip to the toilet, or why a pacifist with satisfied recreation would get into fights/kill anyone.

Crime can be a social signal as much as any other. Theft is the most obvious example, you could try and cover over it with more police to keep everyone in line, but if lots of people are stealing the same category of items that could indicate it's too expensive/there's no appropriate cheaper substitutes, or if theft is rampant in general that there's an overall wealth issue.
Khorne Nov 4, 2023 @ 12:42am 
Originally posted by CheeseCard:
Thank you for enjoying the demo and for your feedback. The crime system for citizens is a system that our development team also finds attractive. We cannot yet reveal the current level, but as you have mentioned, the crime system will also become more diverse and the means of response will also become more diverse.

Ohhhh hell yeah. Cant wait :) Im super keen to see how many crazy laws we can impose. Also wanted to say loving the music score, its beautiful. Hope there is more where that came from :)
Last edited by Khorne; Nov 4, 2023 @ 12:57am
Khorne Nov 4, 2023 @ 12:48am 
Originally posted by Graknorke:
Originally posted by Khorne:
Maybe if Ratopians become too unhappy they dont just steel, maybe they murder.
I don't like the idea of a ratizen committing cold blooded murder just because they're sad. Crimes in general but especially something like murder should have something to do with their circumstances and personality. For example even if they're overall unhappy it's hard to see why a wealthy and content ratizen would "steal" a trip to the toilet, or why a pacifist with satisfied recreation would get into fights/kill anyone.

Crime can be a social signal as much as any other. Theft is the most obvious example, you could try and cover over it with more police to keep everyone in line, but if lots of people are stealing the same category of items that could indicate it's too expensive/there's no appropriate cheaper substitutes, or if theft is rampant in general that there's an overall wealth issue.

I completely agree, and was mostly being simple for the purpose of explaining myself. I think the differences in traits, happiness, circumstances would be great. I can see it getting quite complex, like with your example about what is being stolen and if the price reflects the actual supply demand. At this stage in theory with enough time, you could make poor districts, and rich districts.

Would be interesting to see if the poor would steal from their own area, or go to a rich area where they have bread instead of just grain or something. I have confidence the devs will make an awesome system, but I also understand how hard coding is. So I guess we will see what ends up happening. Love the ideas though! This game already has heaps of layers, cant wait to see more.
Last edited by Khorne; Nov 4, 2023 @ 12:48am
riku2000 Nov 4, 2023 @ 4:00am 
My 2 cents would be if the ratizens are unhappy they would have some debuff like moving slower or lower productivity, and they don't pay taxes, so the player has more incentives to keep the ratizens happy.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Nov 3, 2023 @ 7:59am
Posts: 5