Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And updated textures for Defiance are out there already. Would need someone to fix the cam, except for the parts where you couldn't look beyond in the first place,
Also someone "right" should focus on fixing SR1's story and complete it how they actually intended. Best remake scenario would be they properly (!) re-do BO1, then the fixed SR1 and conclude the story in a third new game linking what's left and sort of "new" without writing themselves into a corner. They could go crazy with timelines here.
The original story for SR would fit the whole theme so perfectly. At first Kain screws everything up in BO. Then Razie in SR. A third game potentially could let them tragically fix what Kain did in the first place or come up with a unique solution.
If you are going to do anything with the series, I think the best case for the series to wrap it up with one more game and address tie up the lose plot threads.
Then maybe re-do the original Blood Omen, since a lot of the things that happen in that game, clearly had a different style and weren't intended to have the expansive lore the series would later add.
During the production of SR1 they drastically changed course and implemented gameplay and some story snippets in the other games. In SR2 and DEF all that Raziel is doing is upgrading his reaver over and over...that was a planned chapter for the original games.
- BO remake as an introduction for Kain, to the story and lore, adding details, etc...
- SR remake as an introduction for Raziel to follow the original (much more dramatic and darker "redeemer and destroyer) storyline which already would include lots elements from SR2
- a third game where we play as Kain and Raziel (possibly) to conclude the story. Most parts of DEF would be obsolete by then, because they already were told in the game before. Or simply didn't happen due the changed SR story. Plausible major story elements still could occur here, with a major focus on the Hylden (?) that have been so dramatically "named" in SR2 by Kain, but that also never came to frution.
I think they cut the orig. story short of SR1 due to finiancial and/or technological restrictions. That would not be case now. At least not from a tech. standpoint. Raziel's 2 realms gameplay could be potentially so crazy and intriguing for example.
The style of those games would be debatable. Arpg with souls and metroidvania elements? Maybe. Except for BO those games always felt souls-likeish.. But when someone starts fresh, I'd rather have them come up with a gameplay that's fantastic and honors some of the originals, but invents itself with the intended, but forgotten storyline...
A DEF remaster would make sense, to get close to the others in terms of style and gameplay. The camera needs to go. I am actually surprised there are no mods for this yet...
I know it's all just wishful thinking.
If they reboot the serie, they should indeed rewrite some stuff from Blood Omen to stick with the original Soul Reaver storyline, have it happens (Raziel kills Kain and destroy the vampires), then, since LOK is HEAVILY inspired by the Elric saga, it could happens the same way for the conclusion :
Vampires being defeated and Raziel purpose being caried over, the Soul Reaver takes control of Raziel and stabs himself, getting his soul trapped in the soul reaver, the sword get physically "reborn" for a new age.
They have a whole millenium of story to make about Kain during his empire if they want to make game with him, and that would wrap the Raziel story as originaly intended without all the forced "fluff" they added in the following game to justify all the cut story content.
Plus the Vorador actor also died. May he and Tony rest in peace.
Dead Sun, which was thankfully pulled, was supposed to be the next generation. I'm glad it died, from what was shown about it, the story was no where near what people know as "The Legacy of Kain."
As far as loose threads go... uh... hello? Time Travel? It messes everything up. Lol
Personally, I think that Amy Henning needs to come back to Crystal Dynamics, she was the one that did the entire story for "The Legacy of Kain," from Soul Reaver to Defiance. The only one she didn't work on was Blood Omen 2, or the Original Blood Omen: The lEgacy of Kain. If you wanted to wrap it up with a final game, you'd need her there for it.