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1 - There seems to be a memory leak. On 4 different occasions, the RAM grew to 14+ GB within 20 minutes (had to reboot my Deck each time, since it doesn't respond to input). This happened once in Chapter 1 and three times in Chapter 2.
2 - Sometimes things fail to render on the walls. e.g. in Chapter 2, right before Labyrinthine Roots, I tried talking to Billie but she just disappeared (she didn't show up when I went back to the checkpoint either, so maybe that's intentional?). It also happened during the "find your way back" part right afterwards - I wound up in a tatami room with no entrances or exits. That could be intended behavior but I doubt it (the only way to continue is loading a checkpoint).
Those bugs may be related, and could be related to moving around. The memory leak wasn't an issue for the first hour or so (when the MC wasn't moving as much).
I don't know where error logs are stored. I can provide them if desired, just let me know.
- An invisible pale flower can be inspected with the usual text "(A pale flower. It is beautiful beyond belief"
- Near the entrance, even though everything is cleaned up, you can inspect the invisible mess that reads "(Cripes, what a mess. The place has been turned upside down, but nothing is missing. Weird.)"
Edit: I was able to finally get past with doing quick passes, so that was just bad luck, but the bug when you befriend before finishing all the chants is still there.
The Discord Link is not avaiable anymore. Is there a knew one?
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_BHC:
Pop :: Execution Error - Variable set failed mode - read only variable?
at gml_Script_scr_Ch4Kill
############################################################################################
gml_Script_scr_Ch4Kill (line -1)
gml_Object_obj_BHC_Step_0
This shows up for me in the final episode just as the timer begins to run out
At this point I'm pretty confident it's a memory leak, since it makes the Deck act like any other computer that's out of memory -the sound becomes "crackly" before it outright stops, the OS doesn't respond to input, etc. I'm almost pretty sure it's connected to movement - I know that at least 3 out of the 5 times it's crashed, it's been right after I left one room but before the next one renders. (I forget when the other 2 crashes happened, so I can't say if they're related or not. I remember they had the same audio problem and UI problem as the other 3 crashes, though.)
EDIT: Just realized that Windows is the only supported OS, making this moot. (I'll leave the comment up just in case the data point helps the devs.)
EDIT^2: I realized my default Proton was set to 8.0. It seems like changing it to 9.0 fixed it. (I was able to see the true ending just now, at least, so my issue is now irrelevant for me.)