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What I believe a lot of game developers do is have their testers start at a lower difficulty and master that before they make them try the harder difficulties or probably just up values without really testing them.
The first Green Hulking guy when you have to kill your mark that dude gave me a hell of a lot of trouble, and then moments later you had to fight another one.
Those one hit kills do really get annoying because even fully upgraded you barely do any damage to those bigger enemies and get overwhelmed quickly.
But one thing you have to do is use your entire aresenal, it is hard to switch to certain things on fly but it is neccessary.
I use the traps for big enemies and flashbangs for groups of enemies.
To many games are to easy today so the ultra violence setting was made to just be insane. the medium setting is not much of a challenge and hard feels like the difficulties you played in the late 80's