Deadpool

Deadpool

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karakan Oct 3, 2018 @ 5:16am
this game is nearly impossible on highest difficulty
im at the part where youre in the boot shooting the laser. no cover, 20 enemies on screen, and it takes 3 bullets to kill you. gg game design
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Showing 16-23 of 23 comments
Mutant Overlord Oct 12, 2018 @ 4:24am 
Originally posted by Nexures:
lmao youre so stupid.
let me rephrase what i already said 6 times so that you can understand:

you are in a static place,

you cant move,

you cant dodge,

10+ enemies come out of screen that never miss,

you cant see anything because the screen is black,

enemies shoot you with a.i precision when the screen is black,

you die in 3 shots.
All I can say is git gut. If you have problems with that 2 minute long turret section you can only blame yourself, pal. There is no dodge during that because you don't need it.
There is no reload button because you have overpower instant killing gun.

You can throw grenade if you want but that section is already easy enough and enemies will die way faster from your gun than slow ticking grenade.

Its so simple that there is no even pro tip anyone can give you beside shoot enemies as fast as they appear on screen.
Litteraly use mouse, point and click. Its that easy.

Its so laughable you are whinning about it being too hard that I start to think this whole thread is a just giant bait and you are trolling. Especially that you did spend +1000 hours in Counter Strike.
You should know how to use mouse by far.
Or you don't or you just plain trolling.

https://youtu.be/UM1PPG8GxZg?t=369
LOOK how easy this sections is even on Ultra Violence difficulty.
Is this really that hard for you? What you want more? Do you want me to record myself playing this section with commentary and post here just to make you feel even more stupid?

Also its kinda ironic to call out someone for being a "braindead" when its you are the only one acting like that here.
Originally posted by Nexures:
typical post from a kid whos never even played the game LMAO. play a bit and youll know what mission is "part in the robot boot"

Originally posted by Nexures:
play the game child. get to the part where youre in the robots shoe
You literally say that I don't know what I am talking about because "I didn't play the game". Did you even bother to do a bit of research first?
https://steamcommunity.com/id/Shin-MUTANT-Shredder-OVERLORD/stats/224060/achievements/
https://steamcommunity.com/id/Nexures/stats/224060/?tab=achievements
I did finish this game in 100% not even a month ago.
You didn't even bother to finish this game once after that whole 2 minute turret section that you did complain about so much. You did spend more time crying here than actually playing the game. All you do here at this point is copy pasting own words. Almost like they was coming from actual brain dead person.



At least make sure next time that a person you are insulting made less in game progress than yourself, before calling him out for "not playing the game".


Last edited by Mutant Overlord; Oct 12, 2018 @ 4:53am
karakan Oct 12, 2018 @ 4:24am 
yep. braindead i shouldve known it was bait :boomer:
DeltaUnknown Oct 12, 2018 @ 5:10am 
Originally posted by Nexures:
lmao youre so stupid.
let me rephrase what i already said 6 times so that you can understand:

you are in a static place,

you cant move,

you cant dodge,

10+ enemies come out of screen that never miss,

you cant see anything because the screen is black,

enemies shoot you with a.i precision when the screen is black,

you die in 3 shots.
House of The Dead kiddo, you don't even have to reload in this segment btw. meaning its just aim and fire. i mean i shouldn't have high expectations of someone who only plays First Person Shooter games. no wonder you can't get through a 2 minute turret section.
Last edited by DeltaUnknown; Oct 12, 2018 @ 5:19am
speaker4thedead Dec 16, 2018 @ 8:55am 
Ignoring everything in here...

The game is annoying difficult on the highest setting. It's not that the game itself is hard, it's just that the controls are ♥♥♥♥♥♥ because of the port. You can reassign , but it still has you clicking all over the keyboard to the point it feels more like i'm playing the piano than playing a game.

If you could bind the mouse better it would have made the game a lot more fun. I've left it cranked to 11, but i only bother playing a little at a time now as the controls are just too annoying to really push through.
Mutant Overlord Dec 16, 2018 @ 9:16am 
Originally posted by speaker4thedead:
Ignoring everything in here...
If you could bind the mouse better
What you mean by "bind mouse better"?
Also why not use a controller if you don't like K+M or programms that allow you to actually customize your game controlls how much you want?
Its a PC platform - you always have ways to fix your problems with the game.
Last edited by Mutant Overlord; Dec 16, 2018 @ 10:12am
speaker4thedead Dec 17, 2018 @ 3:57pm 
Binding the mouse better by being able to bind all the keys and movements. The game doesn't allow you to bind any side buttons (which i have 2 of), or the scroll buttons.

I'm not going to buy a controller for one game, and not for nothing but when a game comes out for the PC you should be able to play it with the normal mouse and keyboard without issues. I don't expect to play a PC port on a PS4 with a mouse and keyboard, i expect it to be able to be played with a controller.

Even if i was playing with a controller though, it's not the players job to 'fix' a problem inherant in the game when the problem isn't something that's above and beyond a better porting job. The devs are long done with the game, but that doesn't mean the final product was gods gift to gaming.

EDIT - the controls simply suck, and if they were better or able to be mapped better than the game wouldn't be as much of a pain in the ass to play on the harder modes and it would be a normal challange the game was designed to have as opposed to just being harder because the buttons are a pain in the ass to hit at the proper points.
Last edited by speaker4thedead; Dec 17, 2018 @ 4:00pm
Deletota Jan 4, 2019 @ 6:06pm 
Originally posted by MUTANT SPOOKLORD:
In Devil May Cry it takes on bullet to kill you and around 10 seconds to kill one enemy
I'm not sure this can be considered as an acceptable game design.
Mutant Overlord Jan 5, 2019 @ 1:23am 
Originally posted by Deletota:
Originally posted by MUTANT SPOOKLORD:
In Devil May Cry it takes on bullet to kill you and around 10 seconds to kill one enemy
I'm not sure this can be considered as an acceptable game design.
Looks like you never played Devil May Cry games to say weird things like that.
Ofc its acceptable game design. Its not Call of Duty, GTA or Saints Row where you are hiding from constant bullets like a coward. You supposed to be agressive, abusing dodge mechanics and if you still didn't git gut enough while playing Dante Must Die mode in Devil May Cry game then thats on you because the only thing that limits you in this Devil May Cry is your own skill. You die from anything on that difficulty and the game was perfectly designed for that.

In Deadpool game your dodge mechanics is way more limited which means on highter difficulties you need more often to hide behind covers and wait for health recovery and the game punishes you for being agressive due hight number of hitscan weapons that enemies are using, which is a very lazy game design for hack and slash genre.
Look at Ninja Gaiden, Devil May Cry, God Hand or Bayonetta - thats how you make a perfect skillful and rewarding hack and slash games.
Deadpool is a unique and fun hack and slash I give it that and its fine on normal difficulty but the game is far from acceptable game design on higher difficulty.

In short: in DMC and other games like that you have unlimited dodge mechanics and enemies don't rain you in instant killing bullets when Deadpool its the opposite.
Deadpool in term of game design falls easy apart as a hack and slash game on highest difficulty mostly because of that reasons which turns the game more into "hide and seek" and breaks good flow of "melee combat with a bit of shooting", because now you have to abuse guns way, way, way more when enemies can snipe you that easy while hiding behind cover like some coward. Especially considered how bad recoil of guns is on longer distance.

Majority of levels gladly have enough covers for all those hitscan weapons but last level design is just pure garbage, especially first half where you are supposed to jump from platform to platform while being shot by majority of enemies without any option for cover (because those are platforms).
Because of that instead of playing how it was intended and going forward, the player must "snipe" every single enemy with pistols from far, far, far away which isn't really fun at all in this type of game genre. Definilty that part of the game was the least fun for me on hard difficulty.

I don't know like you but for sure I don't consider the last level as an acceptable game design in this game. Rest of the game was perfectly fine and finishing the game on both normal and hard was enjoyable for me but you can easy see how inbalanced and bullcrap hard difficulty gets in the last level of this game. Just sniping itself every single enemy takes forever to do.
Last edited by Mutant Overlord; Jan 5, 2019 @ 2:05am
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