Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example, there's a bunker where you have to kill someone just to take his revolver and four bullets. I would have preferred an alternative option, though I’m not sure if one exists... You need to find a flyer at Old Ballard to unlock it on the map.
That said, the demo clearly defines the game's spirit and core gameplay. The guiding principles are well established. Thus, while new features and mechanics may be introduced, what you’re suggesting would fundamentally alter the entire project, essentially turning it into a completely different game. Unless, of course, such things are already planned.
With zombies impaled/chained to the exterior of the fences?
https://www.youtube.com/watch?v=bSNUgah8Bp8