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https://store.steampowered.com/news/app/2239710/view/498318410470391821
https://www.youtube.com/watch?v=jKkyEEb0Or0&t=1s
Wish they would say anything in game about this. Spent a few hours trying the game and making the effort to grab "high value" tradable items hoping for a trader.
The roadmap is, to a large extent, about implementing features that are already in "this war of mine", like random "bad events" (or good i suppose) that can happen to your shelter and group of survivors like faction activity, weather etc. I personally think more random elements is great, as it extends replayability massively. On the flipside, it shows that the current "build" is a rather "barebones" experience, and it's not intended by the devs that the gameworld remains as static as it is today.
Things in the roadmap that are in equivalent in TWOM:
1st. update: 2 out of 5 listed items are about adding replayability through random events:
-Curveballs
-New possible starting shelter
These are features in TWOM today, that add to replayability massively.
future updates: at least half of the additional updates are about making the world more random and "lived" and are taking a lot of inspiration from TWOM, such as:
-Shelter breaches
-More survivors and backstory
-Scenarios
-NPCs and trade
-World and factions
etc.
And then it's about implementing the rest of the firearms etc (that are already in TWOM).
If the devs deliver on the stated intents in the roadmap, and add suitable replayability and difficulty options, this game will be a very good TWOM successor (even though the setting is of course very different).
At the moment, I think TWOM is the better game because it is more complete, but I think this game can surpass it, as even in EA it is till a very good game (7/10 maybe). Delivering on the roadmap might put it at a 9/10 for me.
I doubt the survivors will complain if it rains though, they're always complaining about the heat