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in the future they will give us option to kick out survivors from our team
Like what Dom's said, you can send a character with better combat eg. Evasive, first to clear most of the zombies on 1st run.
Next send Joe in on 2nd run to pick up what is left
This is how we played TWoM, you bring one explorer with lockpicks, crowbars, etc, clear the level, unlock what you need, loot the map and drop stuff to first loot pile available. When you are done, just pick stuff you need the most (usually food), and get back to base, then head back with your scavenger and bring the rest.
Unlike TWoM, you don't seem to lose availability on locations and you can visit them any time, in TWoM war spreads so certain locations become unavailable as the game progresses, but I didn't see any similar mechanic here.
You monster.
My Joe is ♥♥♥♥♥♥♥ awesome. He keeps saying he is more than pack mule, but he is!!!
Anyway, my routine is explore/kill with Penny, and follow up clean with Joe, carrying everything she couldn't.
Wouldn't trade my joe for nothing.
I have Robbie, Hudson, Kirk, and Wayne often come in with half health from scavenging because in some areas they either wake up other zombies when killing one (even with relatively quiet weapons like a homemade machete), or walking zombies notice them (because there are two zombies walking at once at one point), or they get attacked by zombies that are always looking towards the player.
Kirk was barely able to leave RM&K Communications at all, because all my weapons broke on a dozen zombies, even though I made almost no noise (except for the cases already described), so I had to quietly trick the zombies and let them into other rooms to find some weapons. It worked out favorably, but he had one hit's worth of health left.
whos joe?
I think the game is really cool, but I gotta admit I feel it's a little misleading if the newest trailer for the game shows features that are yet to be implemented in the game, like casting out survivors because of infection f.ex.