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Regular levels have zombies hiding in the background that only become active when an event happens like from sound or environment etc. While Shelters, the only zombies Ive seen are the ones we can interact with right away to clear it so we can move in.
I guess if you pissed off all the zombies and cleared them maybe the bar will be gone? But I believe and I could be wrong, levels will continue to have random spawns when you return at random times.
On the other hand, are these shelters calculated to be reoccupied if the barricades fail? I don't know, but it seems not. I mean, the game reduces the barricade of an occupied shelter, but doesn't manage freed ones that would remain... or maybe it does, I don't know yet.
From my experience, the zombies dont mess with unoccupied shelters, before finishing my run, I had i think 5 shelters. My head cannon is since its boarded up and nothing is there to make noise, they dont tend to mess with it like an occupied one.
The only time the bases received damage was when I returned/moved back into them, I would get a prompt of it being attacked.
When the barricade hits 0, your survivors take a large amount of damage and if it does enough, will kill the ones with low enough HP. You then have to repair it so it doesn't happen again or another attack can happen killing off the group in one swoop. Its how my first run ended.
I’m not sure how many days away. But for both the first and second shelters—I had to clear out zombies. The one with the garden in it was actually fairly populated. I had to come back a second time with more weapons.
Both of those shelters had their doors open and broken in front and back.