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Also, need a way to re-enable tutorial again. Once you click "Don't show it again" it's gone for good, and there is no way to turn it on.
Devs really need to add "Gameplay" options tab to keep track of all these variables.
Manage durability carefully as well as weapons selection for each raid. I always take one large weapon, one or two for stealth attacks, a revolver with bullets, and a lockpicking tool. Sometimes you need a bolt cutter, but I prefer to return to the location and make a note of it in my notebook for next time. Using Joe in good shape is important because he has two extra backpack slots.
Attack zombies from behindand use breakable weapons like knife, glass bottle, scissors or rake which are single use, to save others. Be patient and let them turn around, always be stealthy, don't open a door without looking.
Find a revolver or create one. Level up the weapons workbench to get more durable weapons and craft bullets, even making a loud noise is the best, one shot and no more zombie.
Hopefully devs get to it. The solution is beyond simple - when weapon breaks, just auto equip next one. This way you can even arrange the weapons in your backpack in the order you want to use them. And anyway the game already equips a weapon when you had no weapons and found one. Just implement same thing when weapon breaks.
If I want to change to silent wpn, usually have plenty of time for a stealth kill, but if the ♥♥♥♥ hits the fan and you want to move to better preferred "oh crap" moment weapon, keeping that weapon in the top left spot and hitting "TAB follow by R" immediately takes you to inventory then selected that slotted wpn.
Simplez :D
it's such a basic function that should exist
i'm sure there's more pressing matters at hand