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Saw the Gameplay on youtube, one of which was Splattercats Video, so yes, I saw gameplay and consider it a bad version of This War of Mine.
Maybe some Jokers give an opinion based on nothing, I do no such thing.
It really isn't much like This War of Mine. Some similarities, gameplay is quite a bit different though. A lot less focus on survival, a lot more focus on "survival horror" (again, like old RE style.)
If by Survival Horror you mean, always the same enemies, acting the same way with no true variety at all, then this is true, comparing it with Resident Evil, is a bit of a strech really. Resident Evil had Zombies, Lickers, Zombie Dogs, attacking Ravens, actual Mini Bosses and Bosses, also voice acting, to name a few things, for me, it could not farther away from being compared to resident evil, as for This War of Mine, you had Snipers there, Soldiers, armed Survivors, and actually deep Story to the people in your shelter, including different ending outcomes for those people based on your actions.
The ridiculous Weapon going kaput stuff, I really do not have to mention as it is pointed out to death already.
Well I suppose you're right, this is not similar to Resident Evil due to mob type and variety. It also is not similar to This War of Mine due to story, backstory, character based decision making, or also enemy variety.
This War of Mine is a pretty high standard, but to call this game a "bad version" because you watched a splattercat video is kind of stupid. I am not saying this game is better than This War of Mine (view profile if you think my opinion is based on nothing), but I do think it's a pretty good game with promise. Below I will list where I think it improves on TWOM.
-Artwork is great. On par with TWOM but different and more polished.
-Many more locations
-Many more characters
-An entirely new game dynamic that makes you move shelters
-Less ♥♥♥♥♥♥♥ depressing
Combat is equally janky to TWOM.
The main complaint I see is weapon durability, which fairly causes a steep difficulty curve at the start but evens out as you get further.
The truth is if you like TWOM this is the next best thing and its only been in EA for a day.
ps. I'm not a shill just an enjoyer
"I saw this dude spent 10 million dollar on a new car"
I know exactly how it feels now to drive it
people who say things like that are a joke and their words should be taken with a grain of rice. I have played both games and I agree with you that this is the next best thing since TWOM.
If it was like 'This War Of Mine' then i would remove it from my wishlist,
that gane was terrible
why are u on the forums if u saw people play the game and think its bad?
are you a hategamer?
Played for 8 Hours so far on a single run and if i compare to what TWoM has to offer :
- No Shelter events Other than Barricades deteriorating (i.e No wandering survivors, neighbors asking for stuff, motrale choices to make)
- No Weather Change other than Day / Night transitions
- No traders, either wandering or in a set location, allthough Trade items exist for a reason
- No radio newscast / rumors other than the escape plans
- Less options when it comes to Building, since some Upgrades are Locations based and don't seem craftable ( Water Collector, Alcohol Still, Gardens )
- Almost no random events variations on maps, Had a single so far where a Cop jumped off a roof and died on my 2nd or 3rd visit to the same map but that's it.
It's a decent experience so far, just doesnt feel as fleshed out as TWoM. maybe down the line though
Not really sure what a Hate Gamer is, I was watching this project for a while now, since the idea of the game is to my liking, the way they executed it so far, is a disappointment to me.
I mean you've gotta be kidding... the gameplay is nearly identical.. you pick a few characters, based on backstory, who you'd like to survive. Scavenge to gather supplies to maintain those characters along with upgrade their shelter. And slowly expand your map while waiting to 'escape.' The scavenge locations have the same elements, you stealth your way through run down buildings of various description and scavenge items from piles/furniture while avoiding or dealing with hostiles with terrible fighting. Which to speak on, is terrible for a reason (or at least there was a reason in TWoM) given the focus on stealth over brute force and the rewards for choosing that path versus the setbacks of constant combat.
Not even bringing up the item asset similarities, the only clear difference is this game is surviving a *zombie* apocalypse. There's that clear aesthetic shift, restructured day/night cycle, and you can't choose where to build new workbenches yet. Though as a trade off- you can actually move shelters. But other than that you're just refilling the barricade instead of choosing who needs to guard at night.
Don't get me wrong, I'm super excited for this game's release, but there needs to be more acknowledgement of how similar these games are... I had assumed 11-bit was reskinning their old game. Which is crazy, considering This War of Mine was created to spread awareness of the real hardship faced by civilians trapped in active combat zones.