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2 - Some people appreciate it, some not. And since I wasn't able to test it in the demo, upgrading workbenches allows to improve weapons, making them more robust, from what I've read today (I just got lvl2). The question of a difficulty level, particularly its modification, is planned. I consider the demo, and the current EA, to be a "hard" mode. Regarding the balancing of the scattered resources, it's in progress, it seems, and it will take time to find a good balance, the hardest part, which should be found, as will the graphic design, which is of a rare quality in my opinion.
3 - I didn't understand the question. I think zombies are great, it's just a pretext, no need for bosses or bling-bling, the interest of the game lies elsewhere, and notably in the semiosis beyond the occasional but intense distraction.
In summaray, yes, it's worth if you like zombie games and old-school platformers from the 80s, and you enjoyed the demo: the EA is 100 times better and limitless.