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Are you talking about Steam reviews? Yah I never read them, positive or negative.
I am, I suppose each to their own on where they read reviews. But I look for patterns and consistency, not just angry players etc...
Maybe then the devs could see very simply a list of what might be wrong and could be fixed instead of just saying there's issues but not what those issues are.
I, too, like to read negative reviews and see what they don't like about the game - is it a fundamental problem that can't be fixed? Or is it something that can be fixed over time?
Interestingly enough, I noticed that only 10 negative reviews were in English, so I switched that setting to "All Languages" to see what else I could see and noticed a *lot* of negative reviews in Chinese.
I dug a little deeper, and did a little math (with the help of Steam review filters), and:
Of 411 total reviews, 75% are positive.
Of 150 reviews in English, 92% are positive.
Of 171 reviews in Chinese, 49% are positive.
(These two groups account for 78% of reviews at the time I looked into it.)
Long story short, for some reason, Chinese-speaking users are *far* less positive about the game than English-speaking users, and it seems to be a major reason reviews for the game are dropping so quickly. That said, English-speaking negative reviews seem to be critical of game difficulty and weapon durability, and hope it's tweaked going forward.
Hope this helps, or at least was interesting! :D
Has this changed since the demo? I found that tamer than expected after you're getting the hang of things. Not sure, but kinda reminds me of people complaining about weapons degrading and breaking in System Shock 2 -- obviously that too wasn't "realistic", similar to axes breaking after a few uses. It was meant to encourage risk / reward gameplay looping and ressource management (alongside to enemies actually respawning in Shock). Still one of the best games of all time btw, and, as an interactive experience, infinitely more engaging than the "streamlined" Bioshock.
Now nobody wants to play a game they can't succed at. However, if the vision is to have that kind of survival, ressource management and tense experience, there's people who are gonna be rubbed by it. If you try to please everyone, you make a worse experience for anyone. That's why so many games in particular in the zero risk big budget space are this samey.
https://polydin.com/playtesting/
Weapons break in like 2-3 hits, which is hilarious considering how much action and fighting the game has. Had knife broke after one stealth attack. What the?
Clunky controls, often your guys will just turn in different direction for no apparent reason. Zombies being able to take a swing at you while you attack them and don't get stunned, they just continue swinging at you, which is big issue if you get sandwiched.
Not enough hiding spots or alt routes to building rooms, making avoiding combat almost impossible.
Think the core game is good (being This War of Mine engine), but they really need to fix balance by either making weapons more durable, adding more hiding spots or just reducing the number of enemies that spawn on map.
In TWoM, you would rarely have to rely on combat, it was kinda desperation move as last resort, you could avoid 9/10 encounters with patience and proper planning. In this game? Not so much, combat is unavoidable in 9/10 encounters.