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รายงานปัญหาเกี่ยวกับการแปลภาษา
Guess i'll hold off on that purchase then, cheers!!
Yeah, balance seems a bit off still :)
Yeah, wood has been the big shortfall in every run so far - I can never find enough to keep up with the barricade needs and actually get anything built.
To OP: bye!
It's Dying Light all over again.
The CM is actually active in the forum, I see a lot of reply from her.
Rest assured that we read every thread posted here. Sometimes when a developer responds it unintentionally stops open discussion from happening - which is not what we want. We want to see players feedback so we can evaluate possible gameplay tweaks or changes.
We're also in a different timezone ;)
I've got a lumber axe which I have used to chop trees, strong firewood, large branches for over 15 years and it's still almost as good as new. I've oiled and sharpened it so much, I am sure the head has gotten a bit thinner but the fact is tools that can be used as weapons do NOT break easily.
Yes, they can get blunt if not properly maintained - which I imagine would be hard to do in an apocalypse setting - but even a blunt axe will still crush a head to smithereens with enough force.
Not going to buy until this issue is toggled/fixed.
Which would be fine if it was like This War of Mine and you had plenty of hiding spots or alt routes to avoid enemies, but in this game, the first room you enter will have 1-2 zombies, that attract the others and it's impossible to avoid about 9/10 encounters because zombies just show up.
They need to reduce number of zombies or make weapons more durable, or add more hiding spots to avoid zombies. Also those zombies being on "perspective" and not interactable till they "wake up" is also pretty bad, because you are unable to do anything about them. You cannot lure them, avoid them, trick them or kill them, they are part of the environment until they are not.