Into the Dead: Our Darkest Days

Into the Dead: Our Darkest Days

Weapons breaking
3 strikes and knife gone, shift-delete this game, thank you and bye
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กำลังแสดง 1-15 จาก 67 ความเห็น
That was my main gripe with the demo, I think I did a discussion many months back asking them to fix it or make it better but it seems like they haven't.

Guess i'll hold off on that purchase then, cheers!!
The most reasonable reaction.
Weapons seem to be very scarce, and the ones I can make are literally one time use only. And scavening the fire station which was marked with 3 dots for weapons didn't net a single weapon so far. Meanwhile, my low threat shelter gets wrecked for 3 damage per night which is what I can barely repair but it uses up every single piece of wood I have.
Yeah, balance seems a bit off still :)
It would help some if you could repair them too.
There seems to be a lot of feedback about the durability mechanic. I personally haven't bought the game yet. Still looking around at first impressions of the EA release, and this seems to be a huge point of feedback, even in some of the steam reviews.
โพสต์ดั้งเดิมโดย mcluod:
Weapons seem to be very scarce, and the ones I can make are literally one time use only. And scavening the fire station which was marked with 3 dots for weapons didn't net a single weapon so far. Meanwhile, my low threat shelter gets wrecked for 3 damage per night which is what I can barely repair but it uses up every single piece of wood I have.
Yeah, balance seems a bit off still :)

Yeah, wood has been the big shortfall in every run so far - I can never find enough to keep up with the barricade needs and actually get anything built.
แก้ไขล่าสุดโดย Anduinel; 9 เม.ย. @ 11: 28pm
โพสต์ดั้งเดิมโดย mcluod:
Weapons seem to be very scarce, and the ones I can make are literally one time use only. And scavening the fire station which was marked with 3 dots for weapons didn't net a single weapon so far. Meanwhile, my low threat shelter gets wrecked for 3 damage per night which is what I can barely repair but it uses up every single piece of wood I have.
Yeah, balance seems a bit off still :)
The last one is not a balance issue, you need to relocate your base if you're taking 3 damage per night, you'll have much less trouble in the new place (for a while).

To OP: bye!
Yeah... the game has an issue with immersive weapons choices. Obviously a crowbar or a properly made axe should be able to hack and bash soft flesh and bone from here till eternity - hastily taped together makeshift weapons less so.

It's Dying Light all over again.
funny that developers don't answer all the discussions going on here..
โพสต์ดั้งเดิมโดย talalc:
funny that developers don't answer all the discussions going on here..
Yeah, OP's tantrum of a post got posted an hour ago, and the devs haven't replied anything yet, how dare they?!

The CM is actually active in the forum, I see a lot of reply from her.
RZ @PikPok  [ผู้พัฒนา] 10 เม.ย. @ 1: 07am 
โพสต์ดั้งเดิมโดย talalc:
funny that developers don't answer all the discussions going on here..

Rest assured that we read every thread posted here. Sometimes when a developer responds it unintentionally stops open discussion from happening - which is not what we want. We want to see players feedback so we can evaluate possible gameplay tweaks or changes.

We're also in a different timezone ;)
I absolutely detest weapons/tools that break so easily in games.
I've got a lumber axe which I have used to chop trees, strong firewood, large branches for over 15 years and it's still almost as good as new. I've oiled and sharpened it so much, I am sure the head has gotten a bit thinner but the fact is tools that can be used as weapons do NOT break easily.
Yes, they can get blunt if not properly maintained - which I imagine would be hard to do in an apocalypse setting - but even a blunt axe will still crush a head to smithereens with enough force.
Not going to buy until this issue is toggled/fixed.
If I had to take a guess it's a non-immersive balance decision. The game wants you to move around fast since the barricade damage ramps up over time and while scavenging wants you to pick your battles carefully, i.e. moving zombies around with noise whenever possible and only using weapons when it is necessary or you screw up. I can understad what they want to do but the implementation is somewhat poor in my opinion.
โพสต์ดั้งเดิมโดย Chicago Ted:
If I had to take a guess it's a non-immersive balance decision. The game wants you to move around fast since the barricade damage ramps up over time and while scavenging wants you to pick your battles carefully, i.e. moving zombies around with noise whenever possible and only using weapons when it is necessary or you screw up. I can understad what they want to do but the implementation is somewhat poor in my opinion.

Which would be fine if it was like This War of Mine and you had plenty of hiding spots or alt routes to avoid enemies, but in this game, the first room you enter will have 1-2 zombies, that attract the others and it's impossible to avoid about 9/10 encounters because zombies just show up.

They need to reduce number of zombies or make weapons more durable, or add more hiding spots to avoid zombies. Also those zombies being on "perspective" and not interactable till they "wake up" is also pretty bad, because you are unable to do anything about them. You cannot lure them, avoid them, trick them or kill them, they are part of the environment until they are not.
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กำลังแสดง 1-15 จาก 67 ความเห็น
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