Into the Dead: Our Darkest Days

Into the Dead: Our Darkest Days

Silvershine 9 de abr. às 22:42
5
Weapons breaking
3 strikes and knife gone, shift-delete this game, thank you and bye
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Guybrush 10 de abr. às 10:26 
Originalmente postado por Silvershine:
3 strikes and knife gone, shift-delete this game, thank you and bye
Did you shift delete but didn´t buy it. How?
_C@nG@C@_ 10 de abr. às 10:28 
The only thing keeping me at bay probably from trying this game. but I'm hyped for it.
fourfourtwo79 10 de abr. às 10:41 
Originalmente postado por _C@nG@C@_:
The only thing keeping me at bay probably from trying this game. but I'm hyped for it.

Try the demo then, has a good number of locations.

If it's anything like that still, I don't see the issue. There's people who are complaining about weapons degrading and breaking in System Shock 2 to this day as well. If you really want to push for a survival / ressource management / risk-reward kinda experience, it will rub some people badly and some less so.
Última alteração por fourfourtwo79; 10 de abr. às 10:49
HardWorkingLoner 10 de abr. às 11:04 
Originalmente postado por RZ @PikPok:
Originalmente postado por talalc:
funny that developers don't answer all the discussions going on here..

Rest assured that we read every thread posted here. Sometimes when a developer responds it unintentionally stops open discussion from happening - which is not what we want. We want to see players feedback so we can evaluate possible gameplay tweaks or changes.

We're also in a different timezone ;)

weapon breaking on its own isnt as big problem, but when it happends at fight, its horrible, since you have to manually go to inventory and equip next one

can this be changed so during fight if weapon breaks, the next one is automatically equipped? all my deaths are purely because of this single thing, weapons breaking during combat, and since some combat is scripted and unavoidable....
Última alteração por HardWorkingLoner; 10 de abr. às 11:05
_C@nG@C@_ 10 de abr. às 11:29 
Originalmente postado por fourfourtwo79:
Originalmente postado por _C@nG@C@_:
The only thing keeping me at bay probably from trying this game. but I'm hyped for it.

Try the demo then, has a good number of locations.

If it's anything like that still, I don't see the issue. There's people who are complaining about weapons degrading and breaking in System Shock 2 to this day as well. If you really want to push for a survival / ressource management / risk-reward kinda experience, it will rub some people badly and some less so.
Already played the demo that's why I said I was hyped for it because I really liked the game but I will let the devs cook a bit more before jump into the EA.
linkboy9 10 de abr. às 17:14 
2
Originalmente postado por Werewolf:
Incompetent casuals! The game is good and all this is for balance, I hope the developers do not ruin the game by listening to such incompetent whiners....
So what you're saying is, it's fine actually and not completely immersion breaking for a normal, fleshy human to break a solid metal crowbar beyond any kind of usability or repair after killing only like, five normal, fleshy zombies? Well ♥♥♥♥, you better go tell Gordon Freeman, he's been battering everything in his way with a crowbar for multiple entire games, and it ain't broke even ONCE.

Also maybe don't be so quick to attack and insult people for giving constructive feedback on the game, calling them incompetent whiners and casuals. It makes you look like a clown.
Reisack 10 de abr. às 21:37 
Originalmente postado por Old man Stu:
I absolutely detest weapons/tools that break so easily in games.
I've got a lumber axe which I have used to chop trees, strong firewood, large branches for over 15 years and it's still almost as good as new. I've oiled and sharpened it so much, I am sure the head has gotten a bit thinner but the fact is tools that can be used as weapons do NOT break easily.
Yes, they can get blunt if not properly maintained - which I imagine would be hard to do in an apocalypse setting - but even a blunt axe will still crush a head to smithereens with enough force.
Not going to buy until this issue is toggled/fixed.

The game is already easy enough on this stage, weapon breaking force players to keep looking for materials to create more and use resources , which also can be use for other things, and we should find the balance on what is the priority. Either way, the game is good for an EA.
Naamtar 10 de abr. às 21:51 
It's a zombie survival game, resource management is a huge part of it.
Teran 10 de abr. às 21:52 
Originalmente postado por Werewolf:
Incompetent casuals! The game is good and all this is for balance, I hope the developers do not ruin the game by listening to such incompetent whiners....

Can you name me a brand of crowbar that breaks after beating 3 people to death?
Teran 10 de abr. às 21:54 
Originalmente postado por Naamtar:
It's a zombie survival game, resource management is a huge part of it.

Ok, but a huge part of a zombie survival game is investing in the setting... can you name me a brand of crowbar, hammer, or baseball bat that breaks after killing 3 zombies?
commonlyRare 10 de abr. às 22:02 
Originalmente postado por SiNz:
You can understand a makeshift "shiv" in the Last of Us breaking after one use

Funny enough, the description for the "makeshift knife" you craft is that it essentially is a shiv. Stats wise it is the same as a broken bottle in game. Combat knife allows for 3 stealth kills but is kind of rare, however equivalent silent weapons are also available (screwdriver comes to mind.)

Please devs, don't nerf durability the game is honestly borderline too easy as is. I don't want more durable items but more zombies, which is really the only way to "balance" an increase. Plus knowing a pair of scissors, shiv, and a broken bottle aren't effective weapons is immersive. And the high durability weapons make sense (fire axe, sledgehammer, etc. even lead pipe lasts a little while.)
Maybe add a survivor with a trait for either an increase to durability for crafted items, or decreases ability drain on weapon use (or maybe the survivor gets one more use out of a weapon if stealth kill would have broken it, as long as the item isn't red durability.)

Also, maybe changing the item name from "makeshift knife" to "makeshift shiv/shiv"would remove confusion there.
Última alteração por commonlyRare; 10 de abr. às 22:03
Chicago Ted 10 de abr. às 22:03 
Originalmente postado por Ravenns24:
Which would be fine if it was like This War of Mine and you had plenty of hiding spots or alt routes to avoid enemies, but in this game, the first room you enter will have 1-2 zombies, that attract the others and it's impossible to avoid about 9/10 encounters because zombies just show up.

They need to reduce number of zombies or make weapons more durable, or add more hiding spots to avoid zombies. Also those zombies being on "perspective" and not interactable till they "wake up" is also pretty bad, because you are unable to do anything about them. You cannot lure them, avoid them, trick them or kill them, they are part of the environment until they are not.
You usually have another route available, most of the time you can climb up straight from the beginning of a stage so you don't need to face the zeds in the very first room on the ground floor. That being said it's usually not possible to scavenge without killing a zombie or two. Like I said, the intention is to avoid enemies whenever possible.

Zombies on another layer can be activated by making some noise. They get agitated when they wake up but after some time will cool down and switch to patrolling, which you can utilize by opening and closing doors to get rid of them. Buit most of the time you can just sneak past the passive zombies.
commonlyRare 10 de abr. às 22:10 
Originalmente postado por Teran:
Can you name me a brand of crowbar that breaks after beating 3 people to death?

Can you? Last I checked zombies aren't real, and not a lot of stats on how well a weapon murders before breaking. And the baseball bats in game are wood, which if I bash wood against thing they break. And I have definitely broken a hammer below the head before. Crowbar less so, and I would agree it a stretch durability wise, but tier wise in game crowbar fits. Durability as a stat is not realistic, I personally am fine with crowbar being lower mid tier. Though a stat swap with lead pipe may be a little more understanding (unless crowbar and pipe have same stats, in which case crowbar isn't a 3 kill weap. and is a 4 kill)
Última alteração por commonlyRare; 10 de abr. às 22:11
Naamtar 10 de abr. às 22:49 
Originalmente postado por Teran:
Originalmente postado por Naamtar:
It's a zombie survival game, resource management is a huge part of it.

Ok, but a huge part of a zombie survival game is investing in the setting... can you name me a brand of crowbar, hammer, or baseball bat that breaks after killing 3 zombies?

I don't know about a crowbar, but baseball bats and hammers certainly break when you swing them at hard objects with maximum force.

That said this is a video game. The number of friction points and pain points they could add to a game if they wanted to make it reflect real life is much larger than what's in this game.

The gameplay loop is go out and collect resources while avoiding being detected by zombies. Increasing durability is just removing a portion of the resource gathering while rewarding not being able to avoid being seen.

Just about every aspect of this game is designed around heavily punishing being detected by zombies and poor planning.
Última alteração por Naamtar; 10 de abr. às 22:53
Sheida Jin 11 de abr. às 0:29 
I feel like the weapon durability system is pretty realistic but why do people hate it so much? Since the game doesn't have an RPG system you don't have to kill a bunch of zombies, just sneak past it and kill it when you need to.
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