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Since this adjustment was made in response to initial criticisms, it is predictable that, given the roadmap includes an option to choose difficulty, feedback will help to better calibrate the classic difficulty levels of the genre: story, easy, normal, hard, nightmarish, infernal, etc., based on various parameters such as available resources, weapon power and fragility, and zombie strength, among others.
I think now the default mode is "normal," no longer "hard".
The game has gotten so easy for me, to the point where I’m clearing all the areas by punching zombies XD. I really hope they improve the difficulty with the mechanics they’re trying to implement, and if possible, add a harder mode.
Please, instead of only listening to the same group of people who always have an opinion on everything, also consider feedback from different players.
all I want to know is; will the system about weapons from the release version eventually be brought back into the game?
This is bad faith. There is indeed a patch 0.3.4 which is minor and which according to the announcement means : "We've made a small update to improve performance and tweak the balance of weapons to better match the recent durability changes, we've also made adjustments to certain locations in the game and changed the starting weapons, along with modifying the crafting costs" (summary by ChatGPT).
https://steamcommunity.com/games/2239710/announcements/detail/509578689493598687
Now it’s more like 0.5, maybe 1 at most — they could definitely make it a bit harder.
What really bothers me is how much each item can stack — like, 4 screws shouldn’t take up the same space as 4 planks.
If they add some kind of sandbox mode, or at least a difficulty selection (could be from 0 to 5, or whatever system they prefer — maybe with multiple options to customize your gameplay), it would be perfect.
But honestly, the game is great. Don’t get discouraged by criticism — just filter out the constructive feedback and ignore the idiots.
Yes, even more than great.
I just did a quick test, it seems indeed since the 0.3.4 update in terms of weapons we have gone from a "normal" level to "easy", but it is very very relative, because the general difficulty remains "normal" and no longer "hard" as with the demo: it is enough in fact to be surrounded and trapped by two zombies and it is always the almost fatal outcome...
The final verdict of the calibration will be made with the choice of difficulty to appeal to different types of players.