Into the Dead: Our Darkest Days

Into the Dead: Our Darkest Days

Option to restrain/submit instead of killing humans
I see many having a dilemma killing non friendly/ non recruit-able humans they run into at locations. Maybe make handcuffs available or an action that will restrain, submit or force those characters to surrender. As currently in the game, instead of just kill option, you will sneak up and select option to kill or restrain/submit or something of that nature. Maybe have those characters sit/lay down/not move afterwards for the remainder of the time that you're at that location. Once you leave the location those non friendly/ non recruit-able humans will forever leave and not come back or be there whenever you go back to that location.

For example, at Best Electronics, the location where you have to kill the couple (blonde lady and old man i think) in order to clear the location and move in .... instead of killing them - you can sneak up on them - restrain/submit/make them surrender or whatnot and clear the location that way. Avoid the whole negative guilt deal and for those that don't feel right killing the human characters, they will have that option.

Just a suggestion is all. I have no issues eliminating the non friendly/ non recruit-able humans in this game. Have read and seen many videos now of players not too fond of that though and it doesn't sit well with them personally. Just saying.
Last edited by Ale82; Apr 26 @ 8:58am
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Showing 1-15 of 21 comments
+1 this
Reisack Apr 26 @ 9:42am 
On this apocalyptic world, you either do or die. If an NPC goes hostile because you are raiding whats theirs, its do or die for them aswell. Sure, make an option to sneak and wack em unconscious, but you are still taking their stuff LIKE A RAIDER. Unless your character is a PoS, I think you should get a mental debuff to be an A-hole and do bad actions.
Anduinel Apr 26 @ 10:34am 
Originally posted by Reisack:
On this apocalyptic world, you either do or die. If an NPC goes hostile because you are raiding whats theirs, its do or die for them aswell. Sure, make an option to sneak and wack em unconscious, but you are still taking their stuff LIKE A RAIDER. Unless your character is a PoS, I think you should get a mental debuff to be an A-hole and do bad actions.

Leaving them tied up just condemns them to a slow death anyway. No use sugarcoating it - if you can't recruit them, either leave their stuff alone if you don't want the guilt or take their stuff and face the reality of it.
KDJ Apr 26 @ 11:13am 
+1
I could see adding a bit of morality being a thing here, and in a scenario like this, maybe it could also affect how you recruit some of the others? Maybe some chance of random perk/debuff depending on morality?
Ale82 Apr 26 @ 6:12pm 
Originally posted by Silent Woodfire:
I could see adding a bit of morality being a thing here, and in a scenario like this, maybe it could also affect how you recruit some of the others? Maybe some chance of random perk/debuff depending on morality?
That would be an added bonus, like guilt, instead it gives you some kind of positive perk type deal. I like this idea as well.
Ale82 Apr 26 @ 6:17pm 
Originally posted by Reisack:
On this apocalyptic world, you either do or die. If an NPC goes hostile because you are raiding whats theirs, its do or die for them aswell. Sure, make an option to sneak and wack em unconscious, but you are still taking their stuff LIKE A RAIDER. Unless your character is a PoS, I think you should get a mental debuff to be an A-hole and do bad actions.
Correct, however this would give the player the option and that choice if they choose that style of playing. If that is the character they want to be. I did not even think of that, about taking their stuff once restrained/submitted. That could be a negative "reputation" or something along that line. Only reason I bring this up is because I have seen/heard and notice many times now players not wanting to kill the other survivors. Maybe some options to deal with that differently would be appreciated and welcomed in this game.
Ale82 Apr 26 @ 6:22pm 
Originally posted by Anduinel:
Originally posted by Reisack:
On this apocalyptic world, you either do or die. If an NPC goes hostile because you are raiding whats theirs, its do or die for them aswell. Sure, make an option to sneak and wack em unconscious, but you are still taking their stuff LIKE A RAIDER. Unless your character is a PoS, I think you should get a mental debuff to be an A-hole and do bad actions.

Leaving them tied up just condemns them to a slow death anyway. No use sugarcoating it - if you can't recruit them, either leave their stuff alone if you don't want the guilt or take their stuff and face the reality of it.
Exactly! If that is what you decide on doing then yes, that is the fate that awaits them. So maybe the other option of submitting them and when they "surrender" they can lay/sit down and not move till you leave the area. Maybe the animation can me of them sitting or laying down in a rest position. I am sure the Devs can come up with a really good idea if they get behind this.
NeoGeo Apr 26 @ 7:58pm 
+1. I agree.

But at the auto dealership, where there was another hostile survivor but not a potential shelter, I did manage to sneak in and lose them when they pursued, then was able to loot much needed resources.

But +++ to the idea of submission and other non-lethal ideas, instead of killing, then being sapped with the guilt trait when trying to take over a new shelter already owned.
can we have some friendly npc, like gesus the game setting was 2weeks after outbreak, food supposedly still plenty, why we already Mad max where kill or to be killed
DT Apr 26 @ 10:13pm 
Originally posted by ˢᵈˣ FatCat:
can we have some friendly npc, like gesus the game setting was 2weeks after outbreak, food supposedly still plenty, why we already Mad max where kill or to be killed

Bruh, what made you think other people will left food alone and it still plenty after 2 weeks when disaster like that happen? Such a optimism think.
goverment outside walton still alive, ppl usually still have stock food for a week, if you see story-enverioment like at gas station, people still looking a gas legitly which mean the first week or perhaps two, was still pretty much normal week eventho the chaos was imminent, after probally month 3 , now that is gonna be looting time, mad max style, tribal style
Last edited by ˢᵈˣ FatCat; Apr 26 @ 10:27pm
Chaos Apr 27 @ 1:27am 
What for?

If you bang their head and leave them unconscious or tied them up in this kind of world. Then they are as good as dead, which is the same as killing them yourself anyway.

Beside, those are the kind that tried to kill you first, so it's a fair game.

I would say after 3 or more kills human, the character should be desensitized already tho.
It's kinda annoying having to let them play poker for every kills they make when they should be used to this "brave new world (lol)" already.
Originally posted by Chaos:
What for?

If you bang their head and leave them unconscious or tied them up in this kind of world. Then they are as good as dead, which is the same as killing them yourself anyway.

Beside, those are the kind that tried to kill you first, so it's a fair game.

I would say after 3 or more kills human, the character should be desensitized already tho.
It's kinda annoying having to let them play poker for every kills they make when they should be used to this "brave new world (lol)" already.

Would this be a bad time to mention that they tend to give you warnings first before attacking?
Garath Apr 27 @ 6:32am 
Originally posted by Silent Woodfire:
Originally posted by Chaos:
What for?

If you bang their head and leave them unconscious or tied them up in this kind of world. Then they are as good as dead, which is the same as killing them yourself anyway.

Beside, those are the kind that tried to kill you first, so it's a fair game.

I would say after 3 or more kills human, the character should be desensitized already tho.
It's kinda annoying having to let them play poker for every kills they make when they should be used to this "brave new world (lol)" already.

Would this be a bad time to mention that they tend to give you warnings first before attacking?

Exactly, you lose the morality argument if you stay long enough for them to attack you, they give you plenty of warnings, so by staying your basically deciding to kill them and using the "defence" excuse to justify it.
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